So I am implementing a specific farming feature into the engine for our game.
The layout looks of the object looks like this.
FarmingBase
 FarmingSteps
  FarmingRequirements.
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Now when I look at DBInterface.LoadGameObjects() I can see where I am getting the id for the farming requirements but when I call FarmingBase.Get it pulls all the information except the Id field which is empty.
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Anyone have any ideas where this GUID could be getting lost? I tried to breakpoint on the classes constructor where it sets the id, but I am not seeing where it would clear it out.
Question
AlysiumX
So I am implementing a specific farming feature into the engine for our game.
The layout looks of the object looks like this.
FarmingBase
 FarmingSteps
  FarmingRequirements.
Â
Now when I look at DBInterface.LoadGameObjects() I can see where I am getting the id for the farming requirements but when I call FarmingBase.Get it pulls all the information except the Id field which is empty.
Â
Anyone have any ideas where this GUID could be getting lost? I tried to breakpoint on the classes constructor where it sets the id, but I am not seeing where it would clear it out.
Â
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