Gentlemen experts, I wanted to understand some of the logic associated with equipment.
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Equipment is capable of changing the player's statistics, it can be a static value or in percentage terms. I understand it this way: if both options are indicated, then a static value is added first, then a percentage of the total available statistics amount.
It means what kind of equipment the player will wear first.
For example, there is "Helmet" (defense 20) (defense + 5%) and there is "Armor" (defense 40) (defense + 5%). If the player first puts on "Armor", and then "Helmet", then the final defence will be greater than if first "Helmet" and then "Armor".
Â
Tell me, do I understand everything correctly?
Â
And I still don't understand how "Stat Bonus Range" works in terms of percentage change in statistics.
Â
P.S.So far, I cannot verify this myself, so I am asking about it here.
Question
Yuri
Gentlemen experts, I wanted to understand some of the logic associated with equipment.
Â
Equipment is capable of changing the player's statistics, it can be a static value or in percentage terms. I understand it this way: if both options are indicated, then a static value is added first, then a percentage of the total available statistics amount.
It means what kind of equipment the player will wear first.
For example, there is "Helmet" (defense 20) (defense + 5%) and there is "Armor" (defense 40) (defense + 5%). If the player first puts on "Armor", and then "Helmet", then the final defence will be greater than if first "Helmet" and then "Armor".
Â
Tell me, do I understand everything correctly?
Â
And I still don't understand how "Stat Bonus Range" works in terms of percentage change in statistics.
Â
P.S. So far, I cannot verify this myself, so I am asking about it here.
Edited by YuriLink to comment
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