A week ago, I had played my first 2D MMORPG that uses a game engine very much similar to Intersect. This game was available on Steam for $2 USD.
Let's pretend that I intend to do the same thing. Create my own 2D MMORPG game and sell it on Steam for $2 USD. But before I actually made it available on Steam, I decide to zip the client and send a copy to a friend and to also put a copy on my neighbor's computer for testing purposes. So, let's say that my copy is on my neighbor's computer and her nephew gets on her computer, sees the game, copies it to his USB drive and then gives the copy to three of his friends. And then each of his friends distribute the copies to even more people. That could happen right? I don't want that to happen because then I would lose $2 USD per each copy, and worse yet if I had a lot of custom content in it. Like, what if I spent a super long time making hundreds of sprites and tile images? Is there currently any protection from that? Is there anything that I can do to protect myself from something like that and still be able to put copies on my friends and neighbors computers for testing purposes?
I went into my Steam Apps folder and looked at that guy's 2D MMORPG files, and the folder hierarchy looked very similar to the Intersect folder hierarchy. But then I noticed that the PNG images were all in a different file format called MIS. I don't know what the file extension MIS is. A little humor, I thought that it stood for Mi Shit. LOL. Well, this is a theory, but I am thinking that Steam converted the Intersect game files into another format to protect the game. So if someone I know got a hold of those MIS files, they wouldn't be able to do anything with them because it would probably be near impossible to convert the MIS files back into PNG files. I would hope. Is that what Steam does? But that brings me to yet another question. Even if another person can't hack into the MIS files and even if the game is unplayable unless played through Steam, couldn't one just copy the MIS files into their Steam Apps folder and then play it for free instead of paying the $2 on the Steam Store?
I just want to know all the various ways that I can protect my game because I don't want it being distributed for free. Or for people to easily get sprite and tile images from my game. If it's difficult, great. But if it is super easy, that won't make me happy.
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gaveitatry
A week ago, I had played my first 2D MMORPG that uses a game engine very much similar to Intersect. This game was available on Steam for $2 USD.
Let's pretend that I intend to do the same thing. Create my own 2D MMORPG game and sell it on Steam for $2 USD. But before I actually made it available on Steam, I decide to zip the client and send a copy to a friend and to also put a copy on my neighbor's computer for testing purposes. So, let's say that my copy is on my neighbor's computer and her nephew gets on her computer, sees the game, copies it to his USB drive and then gives the copy to three of his friends. And then each of his friends distribute the copies to even more people. That could happen right? I don't want that to happen because then I would lose $2 USD per each copy, and worse yet if I had a lot of custom content in it. Like, what if I spent a super long time making hundreds of sprites and tile images? Is there currently any protection from that? Is there anything that I can do to protect myself from something like that and still be able to put copies on my friends and neighbors computers for testing purposes?
I went into my Steam Apps folder and looked at that guy's 2D MMORPG files, and the folder hierarchy looked very similar to the Intersect folder hierarchy. But then I noticed that the PNG images were all in a different file format called MIS. I don't know what the file extension MIS is. A little humor, I thought that it stood for Mi Shit. LOL. Well, this is a theory, but I am thinking that Steam converted the Intersect game files into another format to protect the game. So if someone I know got a hold of those MIS files, they wouldn't be able to do anything with them because it would probably be near impossible to convert the MIS files back into PNG files. I would hope. Is that what Steam does? But that brings me to yet another question. Even if another person can't hack into the MIS files and even if the game is unplayable unless played through Steam, couldn't one just copy the MIS files into their Steam Apps folder and then play it for free instead of paying the $2 on the Steam Store?
I just want to know all the various ways that I can protect my game because I don't want it being distributed for free. Or for people to easily get sprite and tile images from my game. If it's difficult, great. But if it is super easy, that won't make me happy.
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