Ambard Posted March 22, 2021 Share Posted March 22, 2021 Could someone please explain to me what the fields marked in red mean and how they affect leveling? Specifically interested in the Per Level %. Link to comment Share on other sites More sharing options...
0 jcsnider Posted March 22, 2021 Share Posted March 22, 2021 If you use those 2 boxes instead it is 100 xp to get to level 2 and then the exp to the next level increases (as configured) 47% thereafter. Â Exp To Level 2: 100 xp Exp To Level 3: 147 xp (47% increase) Exp to Level 4:Â 216 (47% increase) Exp to Level 5: 317Â (47% increase) Â Â So the better method in order to configure XP for a game is by altering the third column in the Exp Grid to define specific totals to get to each level because exponential exp gain is terrible scaling as you get to higher levels.. it's exponential afterall. Ambard 1 Link to comment Share on other sites More sharing options...
0 HelenaToDev Posted March 22, 2021 Share Posted March 22, 2021 7 hours ago, jcsnider said: If you use those 2 boxes instead it is 100 xp to get to level 2 and then the exp to the next level increases (as configured) 47% thereafter. Â Exp To Level 2: 100 xp Exp To Level 3: 147 xp (47% increase) Exp to Level 4:Â 216 (47% increase) Exp to Level 5: 317Â (47% increase) Â Â So the better method in order to configure XP for a game is by altering the third column in the Exp Grid to define specific totals to get to each level because exponential exp gain is terrible scaling as you get to higher levels.. it's exponential afterall. as in the topic I created, the third column is unchanged and the table bugs after you close it, and it resets.https://prnt.sc/10sg9im Link to comment Share on other sites More sharing options...
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Ambard
Could someone please explain to me what the fields marked in red mean and how they affect leveling? Specifically interested in the Per Level %.
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