I currently have a comment event setup for my driving game, where if you have a certain suspension item equipped it changes the sprite that shows that you're lowered and if you don't have it equipped, to change it back to the original sprite. Both are autorun events but it seems like every few tiles you move it's probably refreshing the event causing a stutter as removing the event the movement is completely normal. Is there anyway i can do something like this using the event system that doesn't cause a stutter?
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CharmingClyde
I currently have a comment event setup for my driving game, where if you have a certain suspension item equipped it changes the sprite that shows that you're lowered and if you don't have it equipped, to change it back to the original sprite. Both are autorun events but it seems like every few tiles you move it's probably refreshing the event causing a stutter as removing the event the movement is completely normal. Is there anyway i can do something like this using the event system that doesn't cause a stutter?
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