Made an event that deals damage to the player. However, the damage only goes through once per collision. Could you tell me if there is a way to make the event do damage constantly while the player is on over the event?
Warp:
The standard warp command immediately moves the player to the specified point without any (or minimal) delay. It doesn't work for my game. I need the player to be hidden and immobilized for a while, then he moves, then takes a few steps forward, after all this he becomes visible and controlled. I tried to achieve this in various ways, but to no avail. The player is either invisible, immobilized, or both. Maybe I am doing something wrong or using commands in the wrong order. Tell me how to achieve the result I need?
Question
Yuri
Hi people!
Tile damage:
Made an event that deals damage to the player. However, the damage only goes through once per collision. Could you tell me if there is a way to make the event do damage constantly while the player is on over the event?
Warp:
The standard warp command immediately moves the player to the specified point without any (or minimal) delay. It doesn't work for my game. I need the player to be hidden and immobilized for a while, then he moves, then takes a few steps forward, after all this he becomes visible and controlled. I tried to achieve this in various ways, but to no avail. The player is either invisible, immobilized, or both. Maybe I am doing something wrong or using commands in the wrong order. Tell me how to achieve the result I need?
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