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Separate movement speed attribute with attack speed.


Blinkuz

Question

I am having serious problems with the attack animation of my game to be linked to the speed of movement of the character, after searching the entity.cs of the server I could not find the logic that is responsible for the speed of execution of the attack animation, someone who can guide me where I should look specifically?

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I'm not sure, I haven't seen that option in the classes. I'm going to look at it, because the exact problem I have is that by increasing the player's speed, the melee attack animation speeds up too much.

 

Thanks for the indication, I will look anyway.

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