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WIP Dolus - 2D indie platformer about Grief


Ratgibnak

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Hey everyone,

My name is Antoine, I am a dev and I am currently working on my first indie 2D game made with Unity !

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Dolus is an introspective journey into the world of grief. You will have to find your way through the five stages of loss in this hand drawn adventure platformer.

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The main animations of our sad little fellow are almost all done. We used normal maps on our sprites to handle the light.
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In Dolus you will be able to slide on walls ! How cool is that ?
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This is what you will see when you will die in game. I have added some particules to the animation, I'll show you the updated version later on :)
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Last week we started the animations from the monsters and it's going quite well !
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I'll come post as soon as I have some interesting update :)
 

Follow the game development journey of Dolus !
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Ratgibnak

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Try again, back to life ! 

 

In Dolus, you can actually die. But until you go through all the stages of your own grief, you will come back to face it ! This is your destiny, your only way out. Going through every daemon, every emotion.
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What do you think of the respawn animation ? I still have to fix a few light issues but it's already looking pretty good :)

 

Ratgibnak

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  • 2 weeks later...

New platforms are in place ! And for the first time we are proud to show you the wall jump with the wall slide ! 

 

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Have you noticed the moving stars in the background ? 

We will soon share more on this !

 

Ratgibnak

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Strong emotions should not be repressed. Understand them, feel them fully and make them your shield ! 

 

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Today we have a new ability to show you ! The player will be able to spawn an energy shield to prevent damages. What do you think of the shield's design ?

 

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Now that you know how to put boundaries that protect your emotions and soul, you can use it on demand.

 

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As you can see we have some particles bursting out of the shield when it's impacted by an attack. We are thinking about adding some visual effect to the creature attack to notify the player that this specific attack was blocked. Do you think it's too much ? We already have the particles showing that a block happened. Should the player's character have an animation ? 

 

Follow us in our game development journey !

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Ratgibnak

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Concentrated Power Attack ! 

 

This is what you will be able to cast in Dolus once you gather enough energy through time and defeating your demons.

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How could we improve this ? Does it look good to you ?

 

We also made some progress on a new monster that will be part of the Denial level.

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Creepy right ? ^^

 

Next step is to work on the animations to kill that monster ! You will have to hit it several times to be able to get rid of it !

 

Follow us in our game development journey !

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Ratgibnak

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  • 2 weeks later...

The ripples of your suffering can bend the reality around you !

 

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We added a new effect when the player takes damages ! :) I am creating this shock wave effect via a shader. It took me a bit of time but it was worth it ! We will add more shaders like this in the future.

Should I make it a bit faster or go further ?

 

Follow us in our game development journey !

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Ratgibnak

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  • 2 weeks later...

Run for your Life ! Life is a precious thing. Once lost, it can have a tremendous impact on your loved ones.

 

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This giant jellyfish has some bloom on the tentacles and the electric sparks.

Do you think it's a good idea to change the color of the tentacles to red when you hit it ? Should I also change the color of the sparks on some specific actions made by the jellyfish or the player ?

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  • 2 weeks later...

Last week we joined LaGameCup contest for French indie games !

 

We are very happy with the current progress we made on Dolus and all the feedbacks we got from the community. We hope to win the contest ! Wish us good luck :)

 

To celebrate here is not only 1 or 2 but 3 gifs (I can’t post long gifs :p) from the video presentation that we made for the competition :)

 

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As you can see we have added a new object in the environment 🙂  The Flames ! They will light your path ! 

Next week we will show you some cool stuff we made for the stars. We also have another great news but it's still a bit early to tell :p

 

Ratgibnak

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  • 2 weeks later...

We listened to your feedbacks about the effect from the trap hitting the ground and improved it ! It's now shattering in pieces :)

 

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You can also have a glimpse of a new column that will be part of the Denial level  ^^

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  • 4 weeks later...

We are back from holidays ! Fresh and ready to work hard on the boss from the Denial level !

 

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Do you recognize it from the artwork that we posted a while ago ?
All the patterns from the different attacks are now ready. We will show you in the coming weeks all the animations that we have for this boss. 

 

Follow us in our game development journey !

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  • 2 weeks later...
  • 2 months later...

The death of Death ☠️ The Reaper being reaped!

 

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New animation for Dolus! The death of this Denial monster, the Reaper.

What do you think about this ? Let us know and we'll get your comments into consideration for further improvements.

 

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The first boss of Dolus ! This knight will prevent you from leaving the Denial level. You will have to break all the armor parts to unleash the emotions from your loss !

 

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You can here have a glimpse of what raw emotions looks like. We now need to add lighting and an emission to the Knight for some blur effect

 

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