Eridonis Posted January 7, 2021 Share Posted January 7, 2021 I want the boss phase one to spawn on a hourly. However I want to avoid it spawning in when Phases 2 and Phase 3 are out. Start the hourly spawn when Phase 3Â is dead. Would anyone know how to set this up? Link to comment Share on other sites More sharing options...
0 Tron Posted January 7, 2021 Share Posted January 7, 2021 So try to set those different phases as variables and mess around with it on a 1 minute scale rather than an hour scale to test. Link to comment Share on other sites More sharing options...
0 Eridonis Posted January 7, 2021 Author Share Posted January 7, 2021 Got it thanks, idk I think I was high yesterday not doing such a simple variable lol Link to comment Share on other sites More sharing options...
0 Eridonis Posted January 12, 2021 Author Share Posted January 12, 2021 Still having a bit of difficulty. The phases work well but the spawn doesn't seem to want to spawn. When someone relogs, the spawn on the Autorun disappears. Problems - Getting it to spawn initially. Without having to use NPC Editor times. - Boss not disappearing when a player logs or relogs in. - Having it not spawn again while in other phases. - That or my variables are wrong. Or another global variable is interfering.     So I have this event running on map as Autorun  Then this is attached to mob when it goes to it's 2nd phase.  Final Phase is the same as the 2nd Phase.   When it die's it launches an announcement, that's what I though of putting the timer before it sets Yuuki to 1 again to spawn. However it doesn't do that.  Link to comment Share on other sites More sharing options...
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Eridonis
I want the boss phase one to spawn on a hourly. However I want to avoid it spawning in when Phases 2 and Phase 3 are out. Start the hourly spawn when Phase 3Â is dead. Would anyone know how to set this up?
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