Eridonis Posted January 3, 2021 Share Posted January 3, 2021 For a trap to work, how does one exactly get a trap to display on the ground? Or make it that people can actually see the traps? Link to comment Share on other sites More sharing options...
0 Beefy Kasplant Posted January 3, 2021 Share Posted January 3, 2021 I have never used the trap spell, but it doesn't use the 'hit' or 'cast' animation? Link to comment Share on other sites More sharing options...
0 Eridonis Posted January 3, 2021 Author Share Posted January 3, 2021 Cast animation? only if you are casting correct? - Unless? I make an animation last for more then the cast time. Then you have a effect just lingering till the time of the trap is complete. Now I have to see if that works. Link to comment Share on other sites More sharing options...
0 Beast Boyz Posted January 3, 2021 Share Posted January 3, 2021 You can use cast animation for people to see the traps; However, when people get on the trap, the "cast" animation just lay there even after being activated, so it looks very strange, this spell should have an "Unactivated state" and an "activated stated", also with some radius aoe. Link to comment Share on other sites More sharing options...
0 SarcasticSloth24 Posted April 12, 2021 Share Posted April 12, 2021 I've also noticed that both the cast and hit animations play when laying a trap. I wish that wasn't the case. In my game, players can lay mines that cause a big explosion animation when stepped on. But it also causes a big explosion animation when the trap is being laid down. Makes it kinda hard to catch other players in a trap if they see an explosion when you lay it down. Link to comment Share on other sites More sharing options...
0 staz Posted June 23, 2021 Share Posted June 23, 2021 man i solved this problem by creating a trap spell with event type and setting a play animation event(the animation frame duration needs to match with trap duration time, my trap was just spikes in the ground then they just apear when the player cast the spell) i have some issues to remove animation when the enemy activat the trap i could not solve this then my trap stills with graphics even after deactived.  Link to comment Share on other sites More sharing options...
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Eridonis
For a trap to work, how does one exactly get a trap to display on the ground? Or make it that people can actually see the traps?
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