Eridonis Posted January 2, 2021 Share Posted January 2, 2021 When you die before from a long casting time spell the spell still casts in spawn when you return. How do you avoid this because this spell has a long cooldown, and the cooldown resumes at spawn. Link to comment Share on other sites More sharing options...
0 Beefy Kasplant Posted January 2, 2021 Share Posted January 2, 2021 You make a bug report Link to comment Share on other sites More sharing options...
0 Eridonis Posted January 3, 2021 Author Share Posted January 3, 2021 Oh I thought it was just the ability itself. Link to comment Share on other sites More sharing options...
0 Beefy Kasplant Posted January 3, 2021 Share Posted January 3, 2021 8 minutes ago, Eridonis said: Oh I thought it was just the ability itself. Â On death all spells that are being casted should be interrupted and reset. Can't imagine what you're describing is intended behaviour Link to comment Share on other sites More sharing options...
0 Eridonis Posted January 3, 2021 Author Share Posted January 3, 2021 I will record you a instance in this case. Link to comment Share on other sites More sharing options...
0 Eridonis Posted January 3, 2021 Author Share Posted January 3, 2021 Trying to get the timing right before cast and death. As you can see the spell is still casted even after death. Does cleanse have anything to do with it? Link to comment Share on other sites More sharing options...
0 Beefy Kasplant Posted January 3, 2021 Share Posted January 3, 2021 I'd report this as a bug in the tracker:Â https://github.com/AscensionGameDev/Intersect-Engine/issues Link to comment Share on other sites More sharing options...
0 Push Posted January 3, 2021 Share Posted January 3, 2021 Damage over time spells do the same thing. (DoT stays after death). I'm assuming its the same bug. Â Link to comment Share on other sites More sharing options...
Question
Eridonis
When you die before from a long casting time spell the spell still casts in spawn when you return. How do you avoid this because this spell has a long cooldown, and the cooldown resumes at spawn.
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