Hello there! It's been awhile since working on my project and I finally got some spare time to do so. 6 months ago my client and server ran just fine with my custom build but now after months of being away (no updates to anything in the code etc)
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This is the error log:
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20-12-31 15:33:23.639 [Error]
 Message: Could not resolve host
   Stack:   at Lidgren.Network.NetPeer.GetNetEndPoint(String host, Int32 port) in C:\Users\JC Snider\Documents\GitHub\lidgren-network-gen3\Lidgren.Network\NetPeer.cs:line 278
  at Lidgren.Network.NetPeer.Connect(String host, Int32 port, NetOutgoingMessage hailMessage) in C:\Users\JC Snider\Documents\GitHub\lidgren-network-gen3\Lidgren.Network\NetPeer.cs:line 295
  at Intersect.Network.LidgrenInterface.Connect() in C:\Users\delas\Desktop\Intersect Engine\Intersect-Engine\Intersect.Network\LidgrenInterface.cs:line 206
  at Intersect.Network.LidgrenInterface.Start() in C:\Users\delas\Desktop\Intersect Engine\Intersect-Engine\Intersect.Network\LidgrenInterface.cs:line 169
  at Intersect.Network.AbstractNetwork.<>c.<StartInterfaces>b__50_0(INetworkLayerInterface networkLayerInterface) in C:\Users\delas\Desktop\Intersect Engine\Intersect-Engine\Intersect (Core)\Network\AbstractNetwork.cs:line 268
  at System.Collections.Generic.List`1.ForEach(Action`1 action)
  at Intersect.Network.AbstractNetwork.StartInterfaces() in C:\Users\delas\Desktop\Intersect Engine\Intersect-Engine\Intersect (Core)\Network\AbstractNetwork.cs:line 268
  at Intersect.Network.ClientNetwork.Connect() in C:\Users\delas\Desktop\Intersect Engine\Intersect-Engine\Intersect.Network\ClientNetwork.cs:line 78
  at Intersect.Client.MonoGame.Network.MonoSocket.Connect(String host, Int32 port)
  at Intersect.Client.Networking.Network.TryConnect()
  at Intersect.Client.Networking.Network.InitNetwork()
  at Intersect.Client.Core.Main.Start()
  at Intersect.Client.MonoGame.IntersectGame.Initialize()
  at Microsoft.Xna.Framework.Game.DoInitialize()
  at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
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Any help on this would be greatly appreciated!! Thank you xD
Question
Nimbus
Hello there! It's been awhile since working on my project and I finally got some spare time to do so. 6 months ago my client and server ran just fine with my custom build but now after months of being away (no updates to anything in the code etc)
Â
This is the error log:
Â
20-12-31 15:33:23.639 [Error]
 Message: Could not resolve host
   Stack:   at Lidgren.Network.NetPeer.GetNetEndPoint(String host, Int32 port) in C:\Users\JC Snider\Documents\GitHub\lidgren-network-gen3\Lidgren.Network\NetPeer.cs:line 278
  at Lidgren.Network.NetPeer.Connect(String host, Int32 port, NetOutgoingMessage hailMessage) in C:\Users\JC Snider\Documents\GitHub\lidgren-network-gen3\Lidgren.Network\NetPeer.cs:line 295
  at Intersect.Network.LidgrenInterface.Connect() in C:\Users\delas\Desktop\Intersect Engine\Intersect-Engine\Intersect.Network\LidgrenInterface.cs:line 206
  at Intersect.Network.LidgrenInterface.Start() in C:\Users\delas\Desktop\Intersect Engine\Intersect-Engine\Intersect.Network\LidgrenInterface.cs:line 169
  at Intersect.Network.AbstractNetwork.<>c.<StartInterfaces>b__50_0(INetworkLayerInterface networkLayerInterface) in C:\Users\delas\Desktop\Intersect Engine\Intersect-Engine\Intersect (Core)\Network\AbstractNetwork.cs:line 268
  at System.Collections.Generic.List`1.ForEach(Action`1 action)
  at Intersect.Network.AbstractNetwork.StartInterfaces() in C:\Users\delas\Desktop\Intersect Engine\Intersect-Engine\Intersect (Core)\Network\AbstractNetwork.cs:line 268
  at Intersect.Network.ClientNetwork.Connect() in C:\Users\delas\Desktop\Intersect Engine\Intersect-Engine\Intersect.Network\ClientNetwork.cs:line 78
  at Intersect.Client.MonoGame.Network.MonoSocket.Connect(String host, Int32 port)
  at Intersect.Client.Networking.Network.TryConnect()
  at Intersect.Client.Networking.Network.InitNetwork()
  at Intersect.Client.Core.Main.Start()
  at Intersect.Client.MonoGame.IntersectGame.Initialize()
  at Microsoft.Xna.Framework.Game.DoInitialize()
  at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
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Any help on this would be greatly appreciated!! Thank you xD
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-Nimbo
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