Hi, i'm a developer, i am working on a client in unity to make it for pc and android...
(sorry, my english is not very good)
Â
So i have it working almost all in unity but because some things like ceras o json, that us reflextion it is impossible use the compiler on il2cpp.
il2cpp it is the only way to make an apk in 64bit that is a requirement on google play.
So i am currently working on remove ceras and use google protocol buffer to make the serialization... i already change de hailpacket and make it a proto message and it work.
I am planning on changing all packets to this system so i don't need reflextion.
(i make a game in unity with protobuf for serialization and it is great, the game is released and is working for 3 years so protobuf is a good way to serialize data)
Â
If i make the serialization work, do you will be interseting on replace ceras with the code i make with proto?
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magehernan
Hi, i'm a developer, i am working on a client in unity to make it for pc and android...
(sorry, my english is not very good)
Â
So i have it working almost all in unity but because some things like ceras o json, that us reflextion it is impossible use the compiler on il2cpp.
il2cpp it is the only way to make an apk in 64bit that is a requirement on google play.
So i am currently working on remove ceras and use google protocol buffer to make the serialization... i already change de hailpacket and make it a proto message and it work.
I am planning on changing all packets to this system so i don't need reflextion.
(i make a game in unity with protobuf for serialization and it is great, the game is released and is working for 3 years so protobuf is a good way to serialize data)
Â
If i make the serialization work, do you will be interseting on replace ceras with the code i make with proto?
Â
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