Irij Posted November 7, 2020 Share Posted November 7, 2020 I am trying to develop an android game using MonoGame 3.8 and I am just a tad bit confused on how things work. The main issue is rendering the graphics. If I draw a 32x32 tile to the screen, it looks as if its 4x4 and very tiny. How are you suppose to draw graphics properly on mobile? If I were to do this on PC it looks normal. I was curious if anyone on here has had any experience on this and has any info about it. Thank you. Link to comment Share on other sites More sharing options...
Mighty Professional Posted November 12, 2020 Share Posted November 12, 2020 Phone screens are pretty condensed. I do not know much about graphics but maybe 32 x 32 pixels on a 4k phone screen will not be big. Most of the time the images are stretched. Try setting the scale to 4x. Trying googling it though? Link to comment Share on other sites More sharing options...
Irij Posted November 15, 2020 Author Share Posted November 15, 2020 On 11/12/2020 at 12:58 PM, Mighty Professional said: Phone screens are pretty condensed. I do not know much about graphics but maybe 32 x 32 pixels on a 4k phone screen will not be big. Most of the time the images are stretched. Try setting the scale to 4x. Trying googling it though? Â Yes, I've googled the problem first as I always do and it is one of the reasons I am on here asking now -- I had assumed maybe someone else had experience in writing android games. As I can tell, there is not much experience on here and this place seems more of a social gathering forum rather than strictly programming/game designing. Thanks for the response though. DoomHammer, HelenaToDev and Mighty Professional 3 Link to comment Share on other sites More sharing options...
Cheshire Posted November 15, 2020 Share Posted November 15, 2020 I'd say most people here are more familiar with how these game engines work rather than monogame specifically, especially platform specific stuff.  I wouldn't know either, to be honest. Seems like a question more suited for places that deal with mobile development. Link to comment Share on other sites More sharing options...
jcsnider Posted November 16, 2020 Share Posted November 16, 2020 Basically you will want to do view logic based on screen size in inches or dpi? Basically if you are developing for mobile you just zoom in or scale your rendering up. I don't see another option. Link to comment Share on other sites More sharing options...
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