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Untested [6.2] Chain Spells


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Chain Spells

 

Description:

This patch allows you to "chain" spells onto other spells to generate unique combos and spells that have multiple functions.

Example:

You want a spell to both create an AOE and to fire a projectile forwards.

With this system, you are able to set a spell to chain another spell after it has been used. You are able to customise how much time in milliseconds to wait inbetween the chain.

 

Features:

Chain spells onto other spells

Have a customisable wait time inbetween chain reactions

NPC's can chain spells allowing for unique attacks

 

How to use:
 

  Reveal hidden contents

 

Download Patch

Download Update - important update

Download Fix - important bug fix

 

Based on 0.6.2.0

Note: This is my first patch so it's quite basic. Please tell me if anything is broken.

Edited by Guest
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  On 9/13/2020 at 5:26 AM, Joyce said:

Interesting, have you considered moving the options out into the options file?

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Interesting, I'll try it

 

Also, it doesn't work if you don't already have the spell so I will work on an update for that

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Update

 

Changes:

-You can now find the lists in the server resources/config.json rather than in the patch itself. (thanks @Joyce for suggestion)

-You don't need to know the chained spell for it to function - it now quick casts like an item

-NPC's can chain spells

 

Note:

You will need to download the patches in order

 

Download the update here!

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  • 4 months later...
  On 1/17/2021 at 6:52 PM, Dspair said:

Hey, the link is showing me a text file, no patch. How do i download it as a .exe file for applying the text?

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Right click > Save link as > this should give you <randomnumbers>.patch and just change <randomnumbers> to whatever you want to save the patch file as.

 

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  • 3 months later...

Hi there,

 

I like to apply this patch but ran into problem. Sorry I am new to Git, maybe something easy I overlooked.

 

C:\Users\Owner\Desktop\Intersect Source\Intersect-Engine>git am --signoff < 1.patch
Applying: Chain Spells

 

C:\Users\Owner\Desktop\Intersect Source\Intersect-Engine>git apply --check 2.patch
error: patch failed: Intersect.Server/Entities/Entity.cs:2225
error: Intersect.Server/Entities/Entity.cs: patch does not apply
error: patch failed: Intersect.sln:1
error: Intersect.sln: patch does not apply

 

C:\Users\Owner\Desktop\Intersect Source\Intersect-Engine>

 

First patch (from "Download Patch" link) does check OK and look like applying. Second patch item (from "Download Update" link) check has error. I check line on 2225 in Entity.cs file but not appear to have problem.

 

I read I can use --reject option to skip, would this be OK?

 

Thank you your time!

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  • 4 weeks later...
  • 2 weeks later...

Amazing, i get a long time to make it works(first patch i applied) but when it works was the best thing in the world, i did alot of spells of my game classes only because your patch,  ex: Oni Giri(Dash+projectils) Mera Spin(projectils that explode in another projectils full dir), hirameki(a perfect slice made by using tree skills chained to make moviment ilusion), i dont know why this isnt in the engine by defalt its wonderfull.

one more: projectils with trail(trail as a new trigered project delayed to apear exactly 1 step after the skill head, imagine as a kamehameha from dbz)

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  • 2 years later...

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