I want to make an event only avaible every Week (in real time) at a special time (Like beetween 9Â PM to 10:30Â PM) .
The only solution i have for now is to make a Global autorun event wich increase a counter of 1 every 86 400 000 MS (Could reduce it to make less vulnerable to server crash or things like that)
And when the counter is to 7 and the hour is right with the server timer (real time) the event will be avaible.
I want to do something similar for a duration of a month.
Â
Is there another way to do it ? (Like simpler or if i'm missing something)
Don't tell me about "sources"(Except if you are willing to make it haha ^^)
Â
Also, does autorun event like those consume a lot of ressources ?
Â
As I use a lot of autorun event to check diverse things(Classes spell, Timed event and items, etc...) , i'm afraid if there is more than 20 player or something like that to have Lag...
(In my game you can switch classes often and there are a lot of them. Each has 6 skills and I want them to be forgotten when you change class so far I am using an auto-execute event which spell out your classes when you are in that same class and take them away from you when you change ... I don't know if I'm clear)
Question
Beast Boyz
Hello everyone,Â
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I have Two questions if someone know :
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I want to make an event only avaible every Week (in real time) at a special time (Like beetween 9Â PM to 10:30Â PM) .
The only solution i have for now is to make a Global autorun event wich increase a counter of 1 every 86 400 000 MS (Could reduce it to make less vulnerable to server crash or things like that)
And when the counter is to 7 and the hour is right with the server timer (real time) the event will be avaible.
I want to do something similar for a duration of a month.
Â
Is there another way to do it ? (Like simpler or if i'm missing something)
Don't tell me about "sources"(Except if you are willing to make it haha ^^)
Â
Also, does autorun event like those consume a lot of ressources ?
Â
As I use a lot of autorun event to check diverse things(Classes spell, Timed event and items, etc...) , i'm afraid if there is more than 20 player or something like that to have Lag...
(In my game you can switch classes often and there are a lot of them. Each has 6 skills and I want them to be forgotten when you change class so far I am using an auto-execute event which spell out your classes when you are in that same class and take them away from you when you change ... I don't know if I'm clear)
Â
Thanks by advance !
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