Var combo 0 or 3 -> Var combo 1 - -> Var combo 2 -> 0
To launch Init combo you needed var combo 0
For combo 1 you need var combo 1
For combo 2 you need var combo 2
Simple.
the thing is : to make the combo counting up, i treat the spell as an event wich trigger the common event Combo.
I've been trying to do it on one event page only (I know i can also use one common event for each spell, but i was trying to save place and gain clarity)
And ! I wanted the var count to go back to 0 if you don't use the combo in the next 5 seconds.
So it looked something like that, alas i didn't work as intended and i was never able to use the Combo 2 spell
.
So, i've tried using Self Switch :
Absolutely doesn't work at all. it seems that common event cannot self switch ? As far as i know i've seen that "Global" Npc cannot use the set route event (Another story)
Finally my last test seems to be the good one :
So far it seems to be working.
One regret, when using the "Event" Type option, the spell tooltips doesn't state about the dmg output, the range, conditions, etc...
So my main questions are :
- Are common event able to self switch ?
- Is there another way to make combo like this ? (I know i can also use a simple counter wich go up when using spell and make some spell use it, like rogue on wow. Or use several common event : one for each combo)
- Is there a list of these kind of limitation ? (Like set route for global event not working)
- Is there a way to get a tooltips beside descripting everything in desc windows ?
Question
Beast Boyz
Hello !
I've been trying doing an easy spell combo system
I know some way of doing it and was trying this one :
Init Combo -> Combo 1 -> Combo 2 -> Init Combo/Nothing
Var combo 0 or 3 -> Var combo 1 - -> Var combo 2 -> 0
To launch Init combo you needed var combo 0
For combo 1 you need var combo 1
For combo 2 you need var combo 2
Simple.
the thing is : to make the combo counting up, i treat the spell as an event wich trigger the common event Combo.
I've been trying to do it on one event page only (I know i can also use one common event for each spell, but i was trying to save place and gain clarity)
And ! I wanted the var count to go back to 0 if you don't use the combo in the next 5 seconds.
So it looked something like that, alas i didn't work as intended and i was never able to use the Combo 2 spell
.
So, i've tried using Self Switch :
Absolutely doesn't work at all. it seems that common event cannot self switch ? As far as i know i've seen that "Global" Npc cannot use the set route event (Another story)
Finally my last test seems to be the good one :
So far it seems to be working.
One regret, when using the "Event" Type option, the spell tooltips doesn't state about the dmg output, the range, conditions, etc...
So my main questions are :
- Are common event able to self switch ?
- Is there another way to make combo like this ? (I know i can also use a simple counter wich go up when using spell and make some spell use it, like rogue on wow. Or use several common event : one for each combo)
- Is there a list of these kind of limitation ? (Like set route for global event not working)
- Is there a way to get a tooltips beside descripting everything in desc windows ?
Thanks by advance is someone know something !
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