Hello, new user of Intersect here. So far it seems fantastic. One thing though:
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Am I able to create a player-run economy ingame? For example, take RuneScape. In the game, shops have a limited stock of items. When a player purchases an item, the stock of the item in that shop will decrease. One the stock is 0, players are unable to purchase the respective item until the stock goes back up. The stock can increase with two methods: one, the player sells their item to the shop and that respective item's stock increases, or two, the stock increases over time naturally (i.e once every 30 seconds the stock goes up by 1).
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Is there a way to implement this or is this currently not possible in Intersect? Because at the moment, shops have an infinite stock of every item.
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ShakeyGames
Hello, new user of Intersect here. So far it seems fantastic. One thing though:
Â
Am I able to create a player-run economy ingame? For example, take RuneScape. In the game, shops have a limited stock of items. When a player purchases an item, the stock of the item in that shop will decrease. One the stock is 0, players are unable to purchase the respective item until the stock goes back up. The stock can increase with two methods: one, the player sells their item to the shop and that respective item's stock increases, or two, the stock increases over time naturally (i.e once every 30 seconds the stock goes up by 1).
Â
Is there a way to implement this or is this currently not possible in Intersect? Because at the moment, shops have an infinite stock of every item.
Â
Thanks.
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