so i haven't gone into the source i hoped not to, but i want to know how "defense" and "attack" work. it appears the "scaling" is actually just adding a " % " of the stat
Â
i would like it to add a " *% " aka " x%"
example :
Â
Base damage = 10
attack skill = 5
Scaling stat "attack" 20%
Â
Damage = 10*(1+(5*0.20)); or "=20"          < multiply's by 2 aka scaling up by 2Â
Â
what it SEEMS to do:
Â
Damage = 10+(5*0.20); or "=12"Â Â Â Â Â Â Â Â Â Â Â < add's "2"
Â
Â
I as of yet havent found anything that defense does.
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Steamiskey
so i haven't gone into the source i hoped not to, but i want to know how "defense" and "attack" work. it appears the "scaling" is actually just adding a " % " of the stat
Â
i would like it to add a " *% " aka " x%"
example :
Â
Base damage = 10
attack skill = 5
Scaling stat "attack" 20%
Â
Damage = 10*(1+(5*0.20)); or "=20"          < multiply's by 2 aka scaling up by 2Â
Â
what it SEEMS to do:
Â
Damage = 10+(5*0.20); or "=12"Â Â Â Â Â Â Â Â Â Â Â < add's "2"
Â
Â
I as of yet havent found anything that defense does.
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