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Client error


Blestro

Question

Hi guys!

 

When I try to execute the Client.exe this happen:

Spoiler

Message: This MGFX effect is for an older release of MonoGame and needs to be rebuilt.
    Stack:    en Microsoft.Xna.Framework.Graphics.Effect.ReadHeader(Byte[] effectCode, Int32 index)
   en Microsoft.Xna.Framework.Graphics.Effect..ctor(GraphicsDevice graphicsDevice, Byte[] effectCode, Int32 index, Int32 count)
   en Microsoft.Xna.Framework.Content.EffectReader.Read(ContentReader input, Effect existingInstance)
   en Microsoft.Xna.Framework.Content.ContentTypeReader`1.Read(ContentReader input, Object existingInstance)
   en Microsoft.Xna.Framework.Content.ContentReader.InnerReadObject[T](T existingInstance)
   en Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
   en Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
   en Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
   en Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)

Any Idea ?

 

PD: I made a Fork from Here, Just opened and compiled.

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