lurv Posted June 24, 2016 Share Posted June 24, 2016 So, you can take screenshots of the grid view, making world maps in the process. Here's a picture of my tileset and map i'm working on. (in progress) Â Â jcsnider and Giligis 2 Link to comment Share on other sites More sharing options...
Giligis Posted June 25, 2016 Share Posted June 25, 2016 Absolutely love these type of graphics, the trees are amazing. One thing I would change is the sharp corners on the paths. I'd make it round, just looks funny and unnatural square like that. Other than that, they're awesome!! Link to comment Share on other sites More sharing options...
Damian666 Posted June 25, 2016 Share Posted June 25, 2016 grass is to bland for my taste though... Link to comment Share on other sites More sharing options...
lurv Posted June 26, 2016 Author Share Posted June 26, 2016 14 hours ago, yeroC said: Absolutely love these type of graphics, the trees are amazing. One thing I would change is the sharp corners on the paths. I'd make it round, just looks funny and unnatural square like that. Other than that, they're awesome!! Good point, i'll work on this. Â 14 hours ago, Damian666 said: grass is to bland for my taste though... I put grass details on the things i put in the grass instead of on the actual grass texture, so when i add more stuff on top of the grass it'll look better. Who knows, maybe i'll actually change the grass texture too. Link to comment Share on other sites More sharing options...
Giligis Posted June 26, 2016 Share Posted June 26, 2016 Now that Damaian posts it out, I agree though, you need blades of grass or something or other, I guess it wouldn't look to bad once you fill things in but it is rather bland. However, grass isn't too too hard to get right, I'd like to see more once you have tiles to fill in!! Link to comment Share on other sites More sharing options...
Neeknog Posted July 8, 2016 Share Posted July 8, 2016 Also no reason to build one giant seamless map yet keep all the individual maps square and noticeably tiling. Might as well add some roundness to your border trees Also use say four maps which are all surrounded by a border of trees to mix things up instead of having every individual map surrounded by trees in a square fashion. I understand you are trying to create a certain path for the player to follow. But this can be achieved without creating a square griddy world. Intersects powerful enough to create a seamless world out of small maps, so why would you want to let your players know your word is made up f small individual maps? Link to comment Share on other sites More sharing options...
Henry Posted July 12, 2016 Share Posted July 12, 2016 Still working on tilesets? Your beach one turned out pretty good Link to comment Share on other sites More sharing options...
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