gooby Posted June 23, 2020 Share Posted June 23, 2020 Unless I'm missing something, there is no way currently to make a common event /command to play a sprite animation specific to your sprite. Â For example, typing "/beg" would play the begging animation for your sprite that ends in "_Beg" EDIT: - this would also be useful for making a "_Swim" animation when walking on designated water tiles - useful for event-pets to make them stop moving and change sprite to sit if they have a "_Sit" animation Link to comment Share on other sites More sharing options...
0 Ainz Ooal Gown Posted June 23, 2020 Share Posted June 23, 2020 You can do this but not sure how well it would look (also wont work in different directions, only the direction you do for the sprite): Â Create the animation for your sprite as an animation Create a common event that will trigger on command /beg Have the player "Hide" on trigger of event then Play the animation you created On the players location Have a wait that matches the time of the animation then Unhide player Beefy Kasplant 1 Link to comment Share on other sites More sharing options...
0 Beefy Kasplant Posted June 23, 2020 Share Posted June 23, 2020 2 minutes ago, Ainz Ooal Gown said: You can do this but not sure how well it would look (also wont work in different directions, only the direction you do for the sprite):  Create the animation for your sprite as an animation Create a common event that will trigger on command /beg Have the player "Hide" on trigger of event then Play the animation you created On the players location Have a wait that matches the time of the animation then Unhide player  Would only work without paperdolls though! Ainz Ooal Gown 1 Link to comment Share on other sites More sharing options...
0 Ainz Ooal Gown Posted June 23, 2020 Share Posted June 23, 2020 12 minutes ago, Beefy Kasplant said:  Would only work without paperdolls though!  Hiding the player also hides paper dolls, but yeah if use PD char would be a naked begging >_< unless you have in your animation the player changes into a scruffy clothes and looks like a begger? Link to comment Share on other sites More sharing options...
0 gooby Posted June 23, 2020 Author Share Posted June 23, 2020 also wouldnt work for players of all different sprites, thats why it has to be specific to your characters sprite+whatever theyre wearing Link to comment Share on other sites More sharing options...
0 Ainz Ooal Gown Posted June 23, 2020 Share Posted June 23, 2020 22 minutes ago, gooby said: also wouldnt work for players of all different sprites, thats why it has to be specific to your characters sprite+whatever theyre wearing  Well if you do sprites based on classes you can, as would just be a condition Link to comment Share on other sites More sharing options...
0 gooby Posted June 23, 2020 Author Share Posted June 23, 2020 20 minutes ago, Ainz Ooal Gown said:  Well if you do sprites based on classes you can, as would just be a condition Ah i see how that would work for base class sprites. But it wouldnt also work for equipment paperdolls, right? That's sort of what im getting at Link to comment Share on other sites More sharing options...
0 Ainz Ooal Gown Posted June 23, 2020 Share Posted June 23, 2020 18 minutes ago, gooby said: Ah i see how that would work for base class sprites. But it wouldnt also work for equipment paperdolls, right? That's sort of what im getting at  No it wont work with paperdolls, as when you hide a player it also hides the paperdolls. But like I said you could do summit nifty like, have the animation sprite look like a begger, so its like the player changes into a begger. Link to comment Share on other sites More sharing options...
0 gooby Posted June 23, 2020 Author Share Posted June 23, 2020 3 minutes ago, Ainz Ooal Gown said: Â No it wont work with paperdolls, as when you hide a player it also hides the paperdolls. But like I said you could do summit nifty like, have the animation sprite look like a begger, so its like the player changes into a begger. it just doesnt look right doing it that way, id rather have it done properly. i also edited my post with other uses for it, hopefully to entice someone to make this happen! Link to comment Share on other sites More sharing options...
0 Ainz Ooal Gown Posted June 23, 2020 Share Posted June 23, 2020 4 minutes ago, gooby said: it just doesnt look right doing it that way, id rather have it done properly. i also edited my post with other uses for it, hopefully to entice someone to make this happen! Â Doing it as a _beg would work and can be done by editing the source, but then you would have to do the paperdolls for each frame on begging. Total doable Link to comment Share on other sites More sharing options...
Question
gooby
Unless I'm missing something, there is no way currently to make a common event /command to play a sprite animation specific to your sprite.
Â
For example, typing "/beg" would play the begging animation for your sprite that ends in "_Beg"
EDIT:
- this would also be useful for making a "_Swim" animation when walking on designated water tiles
- useful for event-pets to make them stop moving and change sprite to sit if they have a "_Sit" animation
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