Currently I took the speed increase when leveling speed, yes I left this attribute to archers, to increase the damage with bows.
However, I would like to use the same mechanism to increase speed as the character increases in level,
currently i found this function that changes the speed.
Quote
public virtual float GetMovementTime()
{
var time = 1000f / (float) (1 + Math.Log(Stat[(int) Stats.Speed].Value()));
if (Blocking)
{
time += time * Options.BlockingSlow;
}
return Math.Min(1000f, time);
}
And I left it just like that, for everyone to have the same speed
Quote
    public virtual float GetMovementTime()
    {
      var time = 400f;
      if (Blocking)
      {
        time += time * Options.BlockingSlow;
      }
      return Math.Min(400f, time);
    }
Question
Guest
Currently I took the speed increase when leveling speed, yes I left this attribute to archers, to increase the damage with bows.
However, I would like to use the same mechanism to increase speed as the character increases in level,
currently i found this function that changes the speed.
And I left it just like that, for everyone to have the same speed
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