BabyLoves Posted June 8, 2020 Share Posted June 8, 2020 I have a helmet paperdoll this paperdoll it's showing right in Select Character Window and in the Map... But in the Character Window and EntityBox showing a few pictures to the right... Â Has anyone been through this and know how to solve? Â SelectCharacterWindow: Â Â In the Map: Â EntityBox: Â CharacterWindow: Link to comment Share on other sites More sharing options...
0 Cheshire Posted June 8, 2020 Share Posted June 8, 2020 I'd imagine because both render methods are not the same. The UI elements try to center it whereas the actual game just renders it as-is. If that fixes it, I'd call it a day though and just adjust your graphics to it. Link to comment Share on other sites More sharing options...
0 Cheshire Posted June 8, 2020 Share Posted June 8, 2020 In the picture you showed me, you had edited the character window to look non-standard.  Are you sure your edit to the CharacterWindow.json file lines up properly? Link to comment Share on other sites More sharing options...
0 BabyLoves Posted June 8, 2020 Author Share Posted June 8, 2020 8 minutes ago, Joyce said: In the picture you showed me, you had edited the character window to look non-standard.  Are you sure your edit to the CharacterWindow.json file lines up properly?  I thought about it but remembered that I did not touch the EntityBox and it also appears wrong Link to comment Share on other sites More sharing options...
0 Cheshire Posted June 8, 2020 Share Posted June 8, 2020 Strange, I don't recall it doing that before. Which build are you running? I'd have to take a look when I get home later today. Link to comment Share on other sites More sharing options...
0 BabyLoves Posted June 8, 2020 Author Share Posted June 8, 2020 10 minutes ago, Joyce said: Strange, I don't recall it doing that before. Which build are you running? I'd have to take a look when I get home later today. I understand, well, i'm using the latest master's branch... But, in clean version: Link to comment Share on other sites More sharing options...
0 Cheshire Posted June 8, 2020 Share Posted June 8, 2020 Strange, I can't reproduce this at all. Â What if you used the default Intersect graphics? Because that is what I am testing this with. Link to comment Share on other sites More sharing options...
0 BabyLoves Posted June 8, 2020 Author Share Posted June 8, 2020 1 hour ago, Joyce said: Strange, I can't reproduce this at all. Â What if you used the default Intersect graphics? Because that is what I am testing this with. When removing exactly 10px in width it is displayed correctly, Joyce ... But what has puzzled me so far is the reason why on the map it displays correctly and in the character window it does not ... If you want, I can give you the sprite and paperdoll so you can see for yourself what happens Link to comment Share on other sites More sharing options...
0 BabyLoves Posted June 8, 2020 Author Share Posted June 8, 2020 1 hour ago, Joyce said: I'd imagine because both render methods are not the same. The UI elements try to center it whereas the actual game just renders it as-is. If that fixes it, I'd call it a day though and just adjust your graphics to it. Yeap... Fixed... But it's a very strange hahaha... So, Thanks Joyce for you attention! Link to comment Share on other sites More sharing options...
Question
BabyLoves
I have a helmet paperdoll this paperdoll it's showing right in Select Character Window and in the Map... But in the Character Window and EntityBox showing a few pictures to the right...
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Has anyone been through this and know how to solve?
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SelectCharacterWindow:
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In the Map:
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EntityBox:
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CharacterWindow:
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