Tdogthedog Posted June 6, 2020 Share Posted June 6, 2020 Patches are guaranteed to work on a vanilla Intersect with the version numbers below. All Kash Shop patches are guaranteed to work together unless otherwise stated. Get it here! Built for: Intersect 0.6.1.259 and Intersect 0.6.2.421 Updated once a week to work with the Intersect STABLE branch (Stable branch at the time of creating this patch is 0.6.1.259) Support guaranteed up until the first version of Intersect STABLE 0.6.3 (Guarantee might extend based on the popularity of the patch.) Of course we offer support if you have problems installing the patch! Just reply to this topic! Disclaimer: The patch might work on later versions of Intersect, but be careful with updating when you are using Kash Shop patches. The patch is only guaranteed to work on the version the patch was built for. Patch description: Enable the mouse scroll wheel input to allow scrollable UI controls to be scrolled using the mouse wheel. (Chatbox, lists, etc) NOTE: AS ALWAYS, MAKE A BACKUP BEFORE ADDING ANY PATCHES gooby, Guite Emortal, Shenmue and 1 other 3 1 Link to comment Share on other sites More sharing options...
Guest Posted June 7, 2020 Share Posted June 7, 2020 Nice man Link to comment Share on other sites More sharing options...
Shenmue Posted June 7, 2020 Share Posted June 7, 2020 Simple feature, but doing the difference Working great, thanks Link to comment Share on other sites More sharing options...
Guest Posted June 29, 2020 Share Posted June 29, 2020 When you open the list of friends, and use the mouse scroll, the game simply closes. To Reproduce Open the list of characters, have at least 1 friend in it, use the mouse scroll. Quote 2020-06-29 22:39:23.050 [Error] Message: Referência de objeto não definida para uma instância de um objeto. Stack: em Intersect.Client.Framework.Gwen.Input.InputHandler.OnMouseScroll(Base canvas, Int32 deltaX, Int32 deltaY) na E:\Celtos Online\Intersect-Engine\Intersect.Client.Framework\Gwen\Input\InputHandler.cs:linha 411 em Intersect.Client.Framework.Gwen.Control.Canvas.Input_MouseScroll(Int32 deltaX, Int32 deltaY) na E:\Celtos Online\Intersect-Engine\Intersect.Client.Framework\Gwen\Control\Canvas.cs:linha 306 em Intersect.Client.Framework.Gwen.Input.IntersectInput.ProcessMessage(Object message) na E:\Celtos Online\Intersect-Engine\Intersect.Client.Framework\Gwen\Input\IntersectInput.cs:linha 138 em Intersect.Client.MonoGame.Input.MonoInput.CheckMouseScrollWheel(Int32 scrlVValue, Int32 scrlHValue) em Intersect.Client.MonoGame.Input.MonoInput.Update() em Intersect.Client.Core.Main.Update() em Intersect.Client.MonoGame.IntersectGame.Update(GameTime gameTime) em Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) em Microsoft.Xna.Framework.Game.Tick() em Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() em Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) -------------------------------------------------------------------------------- Link to comment Share on other sites More sharing options...
wishy Posted June 30, 2020 Share Posted June 30, 2020 17 hours ago, Celtos said: When you open the list of friends, and use the mouse scroll, the game simply closes. To Reproduce Open the list of characters, have at least 1 friend in it, use the mouse scroll. add if (HoveredControl == null) return false; to Intersect.Client.Framework\Gwen\Input\InputHandler.cs line 411 Scrolling in friendslist is behaving a bit quirky after this, but at least it won't crash anymore Beefy Kasplant 1 Link to comment Share on other sites More sharing options...
Guest Posted June 30, 2020 Share Posted June 30, 2020 Resuming to Fix Quote public static bool OnMouseScroll(Base canvas, int deltaX, int deltaY) { if (canvas == null) { return false; } if (HoveredControl?.GetCanvas() != canvas) { return false; } if (!canvas.IsVisible) { return false; } if (deltaY != 0) { HoveredControl.InputMouseWheeled(deltaY); } if (deltaX != 0) { HoveredControl.InputMouseHWheeled(deltaX); } return true; } Link to comment Share on other sites More sharing options...
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