Little Pixel Posted June 22, 2016 Share Posted June 22, 2016 Project Dark(Temporary Name) Project Dark is horror survival game based in a zombie infested world, with gameplay consisting of puzzles, exploration, combat and item conservation. with the lighting system and style of graphics you will be thrown into a dark eerie atmosphere. Genre: Horror SurvivalDevelopers: Little PixelCreator: FabioMusic Composer: TBCArtists: Andi, FabioProgrammer: FabioPlatform: Windows PCSingle Player: YESMultiplayer: NORelease Date: TBC Current FeaturesSmooth pixel perfect movement Ammo and Reload system Lighting Enemies with pathfinding AI Weapon Select Basic HUD Particles MediaNew sprite, walking, firing and reloading animationsTech Demo's Spoiler Spoiler jcsnider, Xeno and Henry 3 Link to comment Share on other sites More sharing options...
jcsnider Posted June 22, 2016 Share Posted June 22, 2016 God I love these kinds of games. I'm assuming it's 2d? Can't wait to see media and give it a shot! Link to comment Share on other sites More sharing options...
Xeno Posted June 22, 2016 Share Posted June 22, 2016 Sounds like it will be a great title. Can't wait to see more! Link to comment Share on other sites More sharing options...
Little Pixel Posted June 22, 2016 Author Share Posted June 22, 2016 Yeah its a 2d top down, 2d resident evil you might say. The media side of things are a bit spares as still trying to get the basic mechanics down, currently just have place holder graphics to work with. Link to comment Share on other sites More sharing options...
Giligis Posted June 22, 2016 Share Posted June 22, 2016 Hi Fabio, its Corey! Sounds fun, love horror games. Can't wait to see what fantastic pixels you came up with this time!! Link to comment Share on other sites More sharing options...
Kibbelz Posted June 22, 2016 Share Posted June 22, 2016 Is this from scratch or using an engine? Link to comment Share on other sites More sharing options...
Giligis Posted June 22, 2016 Share Posted June 22, 2016 I believe last time I talked to him, he was using GameMaker. Link to comment Share on other sites More sharing options...
Little Pixel Posted July 7, 2016 Author Share Posted July 7, 2016 Updated original post with a small tech demo of the basic mechanics. Please keep in mind this is still very early and it still needs lots of polish and tweaking in areas, also the graphics are place holders apart from the main sprite which is still a WIP in terms of animation and style. Link to comment Share on other sites More sharing options...
WereAlpaca Posted July 7, 2016 Share Posted July 7, 2016 Very solid start, looks good! I love these kinds of games as well. Easy to lose a couple hours of your life. Look forward to seeing your next engine update! Link to comment Share on other sites More sharing options...
Gibier Posted July 7, 2016 Share Posted July 7, 2016 It's me or the zombie have too much life? Maybe it's the weapon is too weak or the character just shoot the body to loose ammunition? Whatever the game looks nice. The environment is empty but it's the goal here to expense the space. I will play the v1. Link to comment Share on other sites More sharing options...
jcsnider Posted July 7, 2016 Share Posted July 7, 2016 I don't think the zombie is supposed to die in this test. He is just showing off the features in place, like moving, shooting, reloading, hitting a target, the blood spatter, etc. Little Pixel 1 Link to comment Share on other sites More sharing options...
Giligis Posted July 7, 2016 Share Posted July 7, 2016 The demo looks awesome dude I love the reloading! Always need a circle of light in zombie games too, good progress dude I even like the sprite design you got going. Little Pixel 1 Link to comment Share on other sites More sharing options...
Little Pixel Posted July 7, 2016 Author Share Posted July 7, 2016 Yeah this is purely a test of the core features, hence why the zombie currently goes negative health, there just debugging tools to help me. There will eventually be a flashlight system for the lighting and you will have to find batteries or power sources to be able to use it hopefully forcing the player to use it sparingly Giligis and Henry 2 Link to comment Share on other sites More sharing options...
Little Pixel Posted July 9, 2016 Author Share Posted July 9, 2016 New update of the new sprite for the game Walking: Firing/Reloading: Link to comment Share on other sites More sharing options...
Little Pixel Posted September 26, 2016 Author Share Posted September 26, 2016 Hello guys, havent updated in a while but now back today with a brand new update. In the last months iv been working on the game and rewritten alot of the code, it has a brand new movement and shooting system, brand new graphics along with a fresh new tileset. The lighting system has also been updated massively, it now uses meshes and shaders to create a better looking system and shadows which i can apply to anything in the game. Check out the video below or in the OP Also please check out the facebook page for all the information on the development logs: https://www.facebook.com/LittlePixelIndie/ Spoiler Link to comment Share on other sites More sharing options...
Vus Posted September 27, 2016 Share Posted September 27, 2016 Glad to see an update to this, looking great! Link to comment Share on other sites More sharing options...
Chief Posted September 28, 2016 Share Posted September 28, 2016 Rename it to "Project Dank" and I might want to play it Link to comment Share on other sites More sharing options...
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