I am in the process of making an Instanced dungeon run via Events to share with the community.
It works very well at the moment besides one 'flaw' (which could be a feature)
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Problem: The NPCs spawned during the event multiply with every player in the party that warps to the map.
Event Details:
~ Player checks a Map Event 'Runic Circle' - If player has a 'Runic Shard' item, the player is warped to an instanced dungeon called 'Runic Run'.
~ Any party members are also are warped. (This does not effect outside players)
~ A timer is started and 4 NPCs are spawned.
~ After a set duration, the Boss is spawned.
~The instance ends when either: Timer runs out, or Boss is defeated.
~Players are warped back to original Map.
~Players who log out and reenter the map will be warped to original map (to stop greifing)
~Defeating the Boss rewards an item. +Text.
~The Instance is Locked while it is active to outside players.
Â
I've been testing this for the past 2 days and everything works wonderful besides the NPCs multiplying.
I could keep this as a 'feature' but id like to know how to prevent this.
Question
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I am in the process of making an Instanced dungeon run via Events to share with the community.
It works very well at the moment besides one 'flaw' (which could be a feature)
Â
Problem: The NPCs spawned during the event multiply with every player in the party that warps to the map.
Event Details:
~ Player checks a Map Event 'Runic Circle' - If player has a 'Runic Shard' item, the player is warped to an instanced dungeon called 'Runic Run'.
~ Any party members are also are warped. (This does not effect outside players)
~ A timer is started and 4 NPCs are spawned.
~ After a set duration, the Boss is spawned.
~The instance ends when either: Timer runs out, or Boss is defeated.
~Players are warped back to original Map.
~Players who log out and reenter the map will be warped to original map (to stop greifing)
~Defeating the Boss rewards an item. +Text.
~The Instance is Locked while it is active to outside players.
Â
I've been testing this for the past 2 days and everything works wonderful besides the NPCs multiplying.
I could keep this as a 'feature' but id like to know how to prevent this.
Map Event Trigger:
Common Event - NPC Trigger:
Common Event - Player(s) Warp Trigger:
Common event - Timer Trigger:
Common event - Player Kick (on Login):
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