Hi everyone! I want to thank you in advance for any help you can give me.
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I have a really fun game coming along, and I currently have about a dozen people helping me test it out. As part of the game, there are boss fights that are balanced for between 3 and 4 people working as a team. (So, a single party.)
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What I am trying to do is have an event (in this case an ancient pillar) that activates a global switch called 'Boss 1 Cinematic.' When that switch turns on, there is an on-map event called 'Cinematic 1' that is supposed to play. And it does. It warps players to the center of the map, and causes an event shaped like the boss to talk to them. But, once the cinematic is over, the players are supposed to be released so that they can fight the boss. However, only the player who activated the ancient pillar is released, the others are held in place and become cannon fodder for the boss. It was kind of funny watching that happen with my testers, but obviously we don't want that to be what actually happens.
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Also, when the boss is defeated, it activates the second Cinematic switch, which activates another event. This event allows the dying boss to share some last words, and is also supposed to reward everyone on the map with some fancy loot. Once again, only the player who kills the boss is recieving the loot and being released, the other players are held in place indefinitely.
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So my question is: Why is this autorun event only working properly for 1 player? How can I make it where it fully affects all the players on the map?
Â
If you have any questions, feel free to ask. I will clarify anything that needs clarified. I have also attached snapshots of my events so that you can see exactly what they do.
Â
Thank you.
Â
An overview of the map:
Spoiler
The Ancient Pillar Event:
Spoiler
The first cinematic:
Spoiler
Second Cinematic. (Two pictures to show the whole thing):
Spoiler
The event that plays on the boss's death and the boss NPC settings.
Question
SarcasticSloth24
Hi everyone! I want to thank you in advance for any help you can give me.
Â
I have a really fun game coming along, and I currently have about a dozen people helping me test it out. As part of the game, there are boss fights that are balanced for between 3 and 4 people working as a team. (So, a single party.)
Â
What I am trying to do is have an event (in this case an ancient pillar) that activates a global switch called 'Boss 1 Cinematic.' When that switch turns on, there is an on-map event called 'Cinematic 1' that is supposed to play. And it does. It warps players to the center of the map, and causes an event shaped like the boss to talk to them. But, once the cinematic is over, the players are supposed to be released so that they can fight the boss. However, only the player who activated the ancient pillar is released, the others are held in place and become cannon fodder for the boss. It was kind of funny watching that happen with my testers, but obviously we don't want that to be what actually happens.
Â
Also, when the boss is defeated, it activates the second Cinematic switch, which activates another event. This event allows the dying boss to share some last words, and is also supposed to reward everyone on the map with some fancy loot. Once again, only the player who kills the boss is recieving the loot and being released, the other players are held in place indefinitely.
Â
So my question is: Why is this autorun event only working properly for 1 player? How can I make it where it fully affects all the players on the map?
Â
If you have any questions, feel free to ask. I will clarify anything that needs clarified. I have also attached snapshots of my events so that you can see exactly what they do.
Â
Thank you.
Â
An overview of the map:
The Ancient Pillar Event:
The first cinematic:
Second Cinematic. (Two pictures to show the whole thing):
The event that plays on the boss's death and the boss NPC settings.
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