So I created a "chest" event with the tileset chest-closed, when the player uses the action key, I want it to trigger the "chestopen" animation. Until then, everything works The problem is that the animation is playing behind the tileset of the chest, so I modified the different layers, and the animation is therefore played in front of the tileset of the chest, but also in front of the player's sprite ... I tried all possible combinations, I can't manage to make the animations play ABOVE the event (the chest therefore) but BELOW the player
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Am I doing it wrong?
Â
Do you have another solution for a chest "system"?
Do you know if there is an implementation in the editor to create safes more simply?
Question
Vhaeriel
Hello !
I've try to make a chest system with animation.
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So I created a "chest" event with the tileset chest-closed, when the player uses the action key, I want it to trigger the "chestopen" animation. Until then, everything works The problem is that the animation is playing behind the tileset of the chest, so I modified the different layers, and the animation is therefore played in front of the tileset of the chest, but also in front of the player's sprite ... I tried all possible combinations, I can't manage to make the animations play ABOVE the event (the chest therefore) but BELOW the player
Â
Am I doing it wrong?
Â
Do you have another solution for a chest "system"?
Do you know if there is an implementation in the editor to create safes more simply?
Â
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