Vhaeriel Posted May 10, 2020 Share Posted May 10, 2020 Hello. Any solution for climb/ladder system ? I don't really know if it's possible Link to comment Share on other sites More sharing options...
1 Beefy Kasplant Posted May 11, 2020 Share Posted May 11, 2020 2 minutes ago, Vhaeriel said: Â Yes, so without source code it's no possible ? Â No, anything that requires character animations, new windows or buttons and most visual stuff needs to be done through source edits Link to comment Share on other sites More sharing options...
0 Cheshire Posted May 11, 2020 Share Posted May 11, 2020 I'm not sure I follow, wouldn't a ladder just not be blocked so you can go up it? Link to comment Share on other sites More sharing options...
0 Vhaeriel Posted May 11, 2020 Author Share Posted May 11, 2020 5 hours ago, Joyce said: I'm not sure I follow, wouldn't a ladder just not be blocked so you can go up it? Yes, but when you go down, the sprite is wrong, because it's just like you walk down Link to comment Share on other sites More sharing options...
0 Beefy Kasplant Posted May 11, 2020 Share Posted May 11, 2020 Probably easiest is to make a 'ladder' map attribute and give that a special 'walking' animation Link to comment Share on other sites More sharing options...
0 Vhaeriel Posted May 11, 2020 Author Share Posted May 11, 2020 28 minutes ago, Beefy Kasplant said: Probably easiest is to make a 'ladder' map attribute and give that a special 'walking' animation  Yes, so without source code it's no possible ? Link to comment Share on other sites More sharing options...
0 Cheshire Posted May 11, 2020 Share Posted May 11, 2020 Unless maybe you temporarily set your player sprite to a sprite that only has the going up animation and revert it after they leave the ladder. Â But that sounds tedious. Link to comment Share on other sites More sharing options...
0 Vhaeriel Posted May 11, 2020 Author Share Posted May 11, 2020 24 minutes ago, Joyce said: Unless maybe you temporarily set your player sprite to a sprite that only has the going up animation and revert it after they leave the ladder.  But that sounds tedious.  In this case, assuming that I create a climbing sprite, comment "find" my player's current sprite? This would mean that I have to create as many event pages as sprites in my game, with as a condition, for X sprites display X climbing sprites  Link to comment Share on other sites More sharing options...
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Vhaeriel
Hello.
Any solution for climb/ladder system ?
I don't really know if it's possible
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