I've add a new trigger type, now i've "On Respawn" and "On death" trigger.
My triggers work fine, I can now make a respaw system a bit like World of Warcraft, with cemeteries etc.
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My character no longer automatically teleports to the respawn point of classes, (so he stays there), that life does not recover 100% when he dies, etc.
So currently, I have succeeded perfectly in doing:
A "when dead" trigger
A potion of resurrection
A system to automatically change the player's respawn point relative to the map where he is located (like cemeteries)
I only encounter 2 major concerns in my changes:
- When the player is considered dead, he can always be attacked, buff, dot etc.
So I would like to know if in the code, there is a function like "if target IsDead" to refuse that players can send him a spell.
The second problem is that I mainly made this change too to be able to create a resurrection spell, so I would need a check box in the spells, which can say "If the target is dead then spell ok"
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I also use the event system to check if the player is dead or not, to trigger certain events (such as hold the player) The problem is that I thought suddenly, create the spell of resurrections via an event system (Add 5 hp, realease etc ..) But I realized that the event type spell is executed for the player he uses, and not on the target
Â
I'll try to create a new status type like stun etc.. but named "Death" but i don't think it's work..
Question
Vhaeriel
Hello
I've little trouble
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I've change the death system on Intersect.
Â
I've add a new trigger type, now i've "On Respawn" and "On death" trigger.
My triggers work fine, I can now make a respaw system a bit like World of Warcraft, with cemeteries etc.
Â
My character no longer automatically teleports to the respawn point of classes, (so he stays there), that life does not recover 100% when he dies, etc.
So currently, I have succeeded perfectly in doing:
A "when dead" trigger
A potion of resurrection
A system to automatically change the player's respawn point relative to the map where he is located (like cemeteries)
I only encounter 2 major concerns in my changes:
- When the player is considered dead, he can always be attacked, buff, dot etc.
So I would like to know if in the code, there is a function like "if target IsDead" to refuse that players can send him a spell.
The second problem is that I mainly made this change too to be able to create a resurrection spell, so I would need a check box in the spells, which can say "If the target is dead then spell ok"
Â
I also use the event system to check if the player is dead or not, to trigger certain events (such as hold the player) The problem is that I thought suddenly, create the spell of resurrections via an event system (Add 5 hp, realease etc ..) But I realized that the event type spell is executed for the player he uses, and not on the target
Â
I'll try to create a new status type like stun etc.. but named "Death" but i don't think it's work..
Â
Any idea ?
https://pastebin.com/6ZR9DPSK
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