Jump to content
  • 0

How to Use Bigger Sprites (like 256x256)


EduKrowlley

Question

Hi guys!

How can I use bigger sprites inside Intersect?

I don't want to make my game bigger, on the screen, just wanna use bigger sprites to gain more quality on my sprites (my sprites are exported of 3d models).

Link to comment
Share on other sites

6 answers to this question

Recommended Posts

  • 0

I believe that the engine takes the total size of the sheet, and divides it by 4, both vertically and horizontally. for you to disable this must change in the source.

Link to comment
Share on other sites

  • 0
  On 5/5/2020 at 2:09 AM, buu said:

I think if you go into paint or whatever and resize them by % (like 200% for example) it should work. 

Expand  

Uh, that's not what he's asking.

 

Anyhow, you'd likely need to change the destination rectangle for all your sprites and have a way to configure how large they need to be. Currently they're rendered at the same size they're taken from the sprite sheet.

Link to comment
Share on other sites

  • 0
  On 5/5/2020 at 5:25 AM, Celtos said:

I believe that the engine takes the total size of the sheet, and divides it by 4, both vertically and horizontally. for you to disable this must change in the source.

Expand  

 

In this case I don't need even change anything, if the actual system of engine works like you've said, it is exactly what I want. Gonna test this and report here if worked. Thank you'all guys.

Link to comment
Share on other sites

  • 0
  On 5/5/2020 at 1:40 PM, EduKrowlley said:

 

In this case I don't need even change anything, if the actual system of engine works like you've said, it is exactly what I want. Gonna test this and report here if worked. Thank you'all guys.

Expand  

 

It works, the hitbox will still be a 32x32 tile at the bottom middle of your sprite though. Projectiles will also fire from that tile, so keep that in mind!

Link to comment
Share on other sites

Γ—
Γ—
  • Create New...