I'd like a system where player can change his direction without moving out of square, and started to chase the right block of code to change, I've make some changes and got this result shown on gif...
Â
Â
but! The problem is, if I open two clients and stay side by sided, when I change direction of one of the characters, the another player can't see that changes. What can I do to make these works properly? I've implemented the Running system, and its working properly, with shift + arrow (or AWSD keys) we can move faster and with control + arrow (or AWSD keys) we can turn our character direction, but I still with this problem of the direction can't be seen by another players.
Question
EduKrowlley
Hi guys! Its me again (not Mario! ).
Â
I'd like a system where player can change his direction without moving out of square, and started to chase the right block of code to change, I've make some changes and got this result shown on gif...
Â
Â
but! The problem is, if I open two clients and stay side by sided, when I change direction of one of the characters, the another player can't see that changes. What can I do to make these works properly? I've implemented the Running system, and its working properly, with shift + arrow (or AWSD keys) we can move faster and with control + arrow (or AWSD keys) we can turn our character direction, but I still with this problem of the direction can't be seen by another players.
Link to comment
Share on other sites
13 answers to this question
Recommended Posts