kies~ Posted April 30, 2020 Share Posted April 30, 2020 Hello everyone.  I come to ask for a modification in the source, I hope you can help me. My characters are composed of 4 frames each, and I have the following extra frames: _idle | _weapon | _Cast | _attack. However, somehow, the intersect treats this in a strange way, this in my case. So I'm asking for help from a programmer.  We can see in the following GIF that right after attacking the character, the frame changes quickly to the frame_normal  Example 1:  Example 2:  Example of what happened as I could observe:   Red: frame normal. Blue: frame idle "Yes, the idle has 4 frames". Orange: Weapon/attack.  that is, it happens that when you finish using the _attack frame the intersect sends the animation to the "_normal" frame.  That is not the case:   We can see this also in:  The right would be:   If you can help me, I will thank you very much. It is a small problem but I am not a programmer. And I'm lost at the source. Link to comment Share on other sites More sharing options...
2 Beefy Kasplant Posted April 30, 2020 Share Posted April 30, 2020 You could set the time to turn to idle animation at like 50ms. Shenmue and Justn 2 Link to comment Share on other sites More sharing options...
0 Cheshire Posted April 30, 2020 Share Posted April 30, 2020 Okay, having a bit of a hard time trying to figure out what you mean.. Â But you're saying that when in the idle animation, performing an action (aside from moving) puts you back in idle right? I think you want it to instead return to the normal animation instead? Hiai 1 Link to comment Share on other sites More sharing options...
0 jcsnider Posted April 30, 2020 Share Posted April 30, 2020 What he is saying is that after an action he wants the frame to go straight to idle instead of normal. Â He also wants idle to show on the character creation/select screens instead of normal. Link to comment Share on other sites More sharing options...
0 kies~ Posted April 30, 2020 Author Share Posted April 30, 2020 21 minutes ago, jcsnider said: What he is saying is that after an action he wants the frame to go straight to idle instead of normal.  He also wants idle to show on the character creation/select screens instead of normal.  1 ° That's it! yeah <3 2 ° - the _idle in character creation is not of great importance at the moment.  50 minutes ago, Joyce said: Okay, having a bit of a hard time trying to figure out what you mean..  But you're saying that when in the idle animation, performing an action (aside from moving) puts you back in idle right? I think you want it to instead return to the normal animation instead? @Joyce That's what JC talked about frames Link to comment Share on other sites More sharing options...
Question
kies~
Hello everyone.
Â
I come to ask for a modification in the source, I hope you can help me.
My characters are composed of 4 frames each, and I have the following extra frames: _idle | _weapon | _Cast | _attack.
However, somehow, the intersect treats this in a strange way, this in my case. So I'm asking for help from a programmer.
Â
We can see in the following GIF that right after attacking the character, the frame changes quickly to the frame_normal
Â
Example 1:
Â
Example 2:
Â
Example of what happened as I could observe:
Â
Â
Red: frame normal.
Blue: frame idle "Yes, the idle has 4 frames".
Orange: Weapon/attack.
Â
that is, it happens that when you finish using the _attack frame the intersect sends the animation to the "_normal" frame.
Â
That is not the case:
Â
Â
We can see this also in:
Â
The right would be:
Â
Â
If you can help me, I will thank you very much. It is a small problem but I am not a programmer. And I'm lost at the source.
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