Hopefully someone can give me some insight on what is going on here. I have a system programmed that sends data from player (on server) to the player (on client) via an event occurrence.
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When I update the data sending from server to client with adding new data (adding a record to a dictionary on the player), the data is revealed instantly and becomes immediately available for me to see in a status window. However, when I delete a record, it takes a while for that update (almost seems as if it were a database save cycle time?). Or if I enter warp the update occurs immediately. Any clue as to where I need to point my attention to get this delete to update immediately?
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Lathander
Hey all--
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Hopefully someone can give me some insight on what is going on here. I have a system programmed that sends data from player (on server) to the player (on client) via an event occurrence.
Â
When I update the data sending from server to client with adding new data (adding a record to a dictionary on the player), the data is revealed instantly and becomes immediately available for me to see in a status window. However, when I delete a record, it takes a while for that update (almost seems as if it were a database save cycle time?). Or if I enter warp the update occurs immediately. Any clue as to where I need to point my attention to get this delete to update immediately?
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Thanks!
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