Coza Posted April 19, 2020 Share Posted April 19, 2020 Effectively I'm trying to achieve a system that could be added to the add/remove spell stuff in the event editor.  Say you cast 'Fire', and it replaces itself after the cast to become 'Fire 2' - Replacing the hotbar and spellbook slot it originally took up.   I'm hoping to learn how to look into this myself but I imagine it's going to be a lot more complicated than I'm likely giving it credit for.  Link to comment Share on other sites More sharing options...
0 Zetasis Posted April 19, 2020 Share Posted April 19, 2020 I can’t get in specifics right at the moment but I can tell you with the event system you can make a spell advancement system but as far as I know you can’t remove the icon from the spell window or hotbar with events. Link to comment Share on other sites More sharing options...
0 Coza Posted April 19, 2020 Author Share Posted April 19, 2020 Yeah I figured out how to do that much in events. I'm mostly after a combo/proc based system that kind of builds off of that. In the vein of (Press 1) - Fire 1 - Â (Press 1) - Fire 2 - Â (Press 1) - Fire 3 -Â (Press 1) - Fire 1. Â If that makes sense ;;Â Â Â Â Link to comment Share on other sites More sharing options...
0 ODestroyeR BR Posted April 19, 2020 Share Posted April 19, 2020 this would be nice also to replace the skills example fireball level 1 when consuming a book or team an example item replaces for fireball level 2 Â Link to comment Share on other sites More sharing options...
0 Chaosalex Posted May 19, 2020 Share Posted May 19, 2020 If you are wanting a certain spell to increase in potency each time you cast it, could you just have the spell give a cumulative buff for fire damage each time you cast it? Link to comment Share on other sites More sharing options...
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Coza
Effectively I'm trying to achieve a system that could be added to the add/remove spell stuff in the event editor.Â
Â
Say you cast 'Fire', and it replaces itself after the cast to become 'Fire 2' - Replacing the hotbar and spellbook slot it originally took up. Â
Â
I'm hoping to learn how to look into this myself but I imagine it's going to be a lot more complicated than I'm likely giving it credit for.Â
Â
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