Ikelos Posted April 17, 2020 Share Posted April 17, 2020 "PhysicalDamage": "Random(((BaseDamage + (ScalingStat * ScaleFactor))) * CritMultiplier * .975, ((BaseDamage + (ScalingStat * ScaleFactor))) * CritMultiplier * 1.025) * (100 / (100 + V_Defense)) Â Known Variables; BaseDamage: Chosen by Attack/Weapon ScalingStat: Chosen by the Attack/Weapon ScaleFactor: 0 to 1, determined by Attack/Weapon CritMultiplier: Usually 1, modified a chosen percentage of the time. V_Defense: Victim's stat. V_MagicResist: Victim's stat. Â What I'd like to know is what other variables we can access, and if so, how. Can I reference a player variable? The opponents Hp? Â Thanks in advance, Link to comment Share on other sites More sharing options...
1 Gibier Posted April 17, 2020 Share Posted April 17, 2020 No you will have to add those variable with source modification. Link to comment Share on other sites More sharing options...
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Ikelos
"PhysicalDamage":
"Random(((BaseDamage + (ScalingStat * ScaleFactor))) * CritMultiplier * .975, ((BaseDamage + (ScalingStat * ScaleFactor))) * CritMultiplier * 1.025) * (100 / (100 + V_Defense))
Â
Known Variables;
BaseDamage: Chosen by Attack/Weapon
ScalingStat: Chosen by the Attack/Weapon
ScaleFactor: 0 to 1, determined by Attack/Weapon
CritMultiplier: Usually 1, modified a chosen percentage of the time.
V_Defense: Victim's stat.
V_MagicResist: Victim's stat.
Â
What I'd like to know is what other variables we can access, and if so, how.
Can I reference a player variable? The opponents Hp?
Â
Thanks in advance,
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