When equipped with a 2 handed weapon, add "_2h" at the end to allow player entities to have idle and walking animations and whatever else hold the weapon differently.
Allow to set up a suffix for each weapon basic attack in the item editor. So instead of just have Male_Attack, I could set it up to Male_Knife or Male_Sword.
Allow to set up suffix for each skill. This includes activating the skill and a suffix for its charge.Â
Allow to set up idle and walking animations via event.Â
I have a floating stance that I want to use on players with a high magic skill.Â
Question
Kyletok
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