jcsnider Posted April 11, 2020 Share Posted April 11, 2020 Hey everyone,  I think we finally have the MonoGame audio issues resolved! We shared the solution with the MonoGame team and it has now been merged in.  The version of MonoGame we are using has been updated in both our Stable and Development branches.  The newer version of MonoGame requires an updated version of Client/resources/shaders/radialgradient.xnb.  The updated shader will automatically be included in the following patch builds (if you download those patches then no actions will be necessary): 0.6.1.250 0.6.2.410  For those using custom builds the new shader can be found here: radialgradient.xnb  Please let me know if you all encounter any more audio issues! Hopefully they are all behind us  Xeno, buu, wishy and 5 others 7 1 Link to comment Share on other sites More sharing options...
Guest Posted April 11, 2020 Share Posted April 11, 2020 Editor need to be replaced too? like  radialgradient_editor_xnb Link to comment Share on other sites More sharing options...
jcsnider Posted April 11, 2020 Author Share Posted April 11, 2020 Nope, only the client. Link to comment Share on other sites More sharing options...
Guest Posted April 12, 2020 Share Posted April 12, 2020 Tested and working  thanks for the fix Link to comment Share on other sites More sharing options...
jcsnider Posted April 12, 2020 Author Share Posted April 12, 2020 Updated! It's actually builds 0.6.1.250+ or 0.6.2.410+ that you all want XD Justn 1 Link to comment Share on other sites More sharing options...
Ainz Ooal Gown Posted April 13, 2020 Share Posted April 13, 2020 Im using a custom version so I placed "radialgradient.xnb" in my client folder/recources/shaders after I built client or does it need to go in source somewhere first before building? Â As I am getting an error stating that the MGFX effect seems to be newer and wont open client. Â Spoiler 2020-04-13 12:35:48.533 [Error] Â Message: This MGFX effect seems to be for a newer release of MonoGame. Â Â Â Stack:Â Â Â at Microsoft.Xna.Framework.Graphics.Effect.ReadHeader(Byte[] effectCode, Int32 index) Â Â at Microsoft.Xna.Framework.Graphics.Effect..ctor(GraphicsDevice graphicsDevice, Byte[] effectCode, Int32 index, Int32 count) Â Â at Microsoft.Xna.Framework.Content.EffectReader.Read(ContentReader input, Effect existingInstance) Â Â at Microsoft.Xna.Framework.Content.ContentTypeReader`1.Read(ContentReader input, Object existingInstance) Â Â at Microsoft.Xna.Framework.Content.ContentReader.InnerReadObject[T](T existingInstance) Â Â at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() Â Â at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() Â Â at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) Â Â at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) Â Â at Intersect.Client.MonoGame.Graphics.MonoShader..ctor(String shaderName, ContentManager content) in E:\Ainz Ooal Gown\Documents\Git Repo\Intersect-Engine\Intersect.Client\MonoGame\Graphics\MonoShader.cs:line 21 Â Â at Intersect.Client.MonoGame.Graphics.MonoRenderer.LoadShader(String shaderName) in E:\Ainz Ooal Gown\Documents\Git Repo\Intersect-Engine\Intersect.Client\MonoGame\Graphics\MonoRenderer.cs:line 854 Â Â at Intersect.Client.MonoGame.File_Management.MonoContentManager.LoadShaders() in E:\Ainz Ooal Gown\Documents\Git Repo\Intersect-Engine\Intersect.Client\MonoGame\File Management\MonoContentManager.cs:line 223 Â Â at Intersect.Client.Framework.File_Management.GameContentManager.LoadAll() in E:\Ainz Ooal Gown\Documents\Git Repo\Intersect-Engine\Intersect.Client.Framework\File Management\GameContentManager.cs:line 114 Â Â at Intersect.Client.Core.Graphics.InitGraphics() in E:\Ainz Ooal Gown\Documents\Git Repo\Intersect-Engine\Intersect.Client\Core\Graphics.cs:line 98 Â Â at Intersect.Client.Core.Main.Start() in E:\Ainz Ooal Gown\Documents\Git Repo\Intersect-Engine\Intersect.Client\Core\Main.cs:line 33 Â Â at Intersect.Client.MonoGame.IntersectGame.Initialize() in E:\Ainz Ooal Gown\Documents\Git Repo\Intersect-Engine\Intersect.Client\MonoGame\IntersectGame.cs:line 102 Â Â at Microsoft.Xna.Framework.Game.DoInitialize() Â Â at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) Â Link to comment Share on other sites More sharing options...
Cheshire Posted April 13, 2020 Share Posted April 13, 2020 Did you merge the changes from the main branch? Link to comment Share on other sites More sharing options...
Ainz Ooal Gown Posted April 13, 2020 Share Posted April 13, 2020 13 minutes ago, Joyce said: Did you merge the changes from the main branch?  No i didnt, github is all new to me sorry. This what I have to do: https://docs.freemmorpgmaker.com/dev/modify/merging.html#merging-with-github-desktop  Edit: Ah I get it now! Thanks for pointing me in right direction Link to comment Share on other sites More sharing options...
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