I've been trying to randomize between punch/kick animations for unarmed attacks. For some reason facing left/right has this weird rubberbanding while facing up/down is totally fine and works as intended. It's not my sprite sheets because with just a single anim it looks fine.
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gooby
I've been trying to randomize between punch/kick animations for unarmed attacks. For some reason facing left/right has this weird rubberbanding while facing up/down is totally fine and works as intended. It's not my sprite sheets because with just a single anim it looks fine.
Could someone help me figure out whats wrong?
You can see it here:
https://www.ascensiongamedev.com/resources/filehost/221ce97388872e86ca7e6126bbfa0fd2.mp4
code in Intersect.Client.Entities.Entity.cs/UpdateSpriteAnimation:
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