Worldofjimmy Posted April 5, 2020 Share Posted April 5, 2020 Hello, Â I would like to request a source modification. Like the title says: Npc trigger event With this modification NPCs will be able for example summon other NPCs with spells. Â For example: Necromancer would be able to summon skeletons, ghouls and other npcs. Â Inspiration:Â Â Link to comment Share on other sites More sharing options...
0 Cheshire Posted April 5, 2020 Share Posted April 5, 2020 This sounds like it *could* work for global events, but non-global ones would never work. Link to comment Share on other sites More sharing options...
0 Worldofjimmy Posted April 6, 2020 Author Share Posted April 6, 2020 23 hours ago, Joyce said: This sounds like it *could* work for global events, but non-global ones would never work.  How do you mean ? I made a common event which is when run summons an NPC for example Skeleton. I assigned the common event to a spell. When a player used the spell it works as intended but not when an NPC use the spell same spell (NPC just casts the spells until out of mana). Link to comment Share on other sites More sharing options...
0 Ainz Ooal Gown Posted April 6, 2020 Share Posted April 6, 2020 Not a source edit but a way of doing it with events. Has a few things that dont work such as if the NPC summoned kills you dont get EXP and doesnt work with PVP. Â Â Link to comment Share on other sites More sharing options...
0 lobo Posted April 6, 2020 Share Posted April 6, 2020 i looking for this too. take an example. you summon a npc (with a campfire sprite) so when you talk (action buttom) open a craft station (for cook) events tiles dont let you open events in any place. other example you can summon fortifications tiles, chess that open bank hidden in the forest, and etc of possibilities Link to comment Share on other sites More sharing options...
0 jcsnider Posted April 6, 2020 Share Posted April 6, 2020 By design Events are tied and owned by Players. Â Npcs cannot trigger events. I realize this is a source request topic, but the amount of logic involved to get this working, plus the performance impacts of having npcs running events all over the world make this unviable. Â What about getting more specific and just asking for a 'Summon' spell type that players and npcs could both use? Slayer, Guite Emortal, Worldofjimmy and 1 other 4 Link to comment Share on other sites More sharing options...
0 Ainz Ooal Gown Posted April 6, 2020 Share Posted April 6, 2020 3 hours ago, lobo said: i looking for this too. take an example. you summon a npc (with a campfire sprite) so when you talk (action buttom) open a craft station (for cook) events tiles dont let you open events in any place. other example you can summon fortifications tiles, chess that open bank hidden in the forest, and etc of possibilities  Many ways this can be done without doing a source edit, here are 2 examples: Have an item trigger the event "Campfire Kit" so when used it opens the crafting station and a animation of the campfire with multiple loops simulate the fire spawns in front of character. Have an item event that spawns an NPC for a timed period, and have it so the NPC is a campfire. Now have it so when the NPC campfire is clicked (actioned) it opens up crafting table. Seriously the event system is powerful... just use your imagination to try different things. lobo and Worldofjimmy 2 Link to comment Share on other sites More sharing options...
0 lobo Posted April 6, 2020 Share Posted April 6, 2020 29 minutes ago, Ainz Ooal Gown said: Â Many ways this can be done without doing a source edit, here are 2 examples: Have an item trigger the event "Campfire Kit" so when used it opens the crafting station and a animation of the campfire with multiple loops simulate the fire spawns in front of character. Have an item event that spawns an NPC for a timed period, and have it so the NPC is a campfire. Now have it so when the NPC campfire is clicked (actioned) it opens up crafting table. Seriously the event system is powerful... just use your imagination to try different things. i will try this, sure event sistem is a creative way to do everything. the problem is (2) you dont have a way to interact with an npc to action a craft table Link to comment Share on other sites More sharing options...
0 Worldofjimmy Posted April 7, 2020 Author Share Posted April 7, 2020 23 hours ago, jcsnider said: By design Events are tied and owned by Players. Â Npcs cannot trigger events. I realize this is a source request topic, but the amount of logic involved to get this working, plus the performance impacts of having npcs running events all over the world make this unviable. Â What about getting more specific and just asking for a 'Summon' spell type that players and npcs could both use? Â Shall I make a new source request for that specific request? Link to comment Share on other sites More sharing options...
0 Slayer Posted April 7, 2020 Share Posted April 7, 2020 4 hours ago, Worldofjimmy said: Â Shall I make a new source request for that specific request? It's definitely an addition I'd like Link to comment Share on other sites More sharing options...
Question
Worldofjimmy
Hello,
Â
I would like to request a source modification.
Like the title says: Npc trigger event
With this modification NPCs will be able for example summon other NPCs with spells.
Â
For example: Necromancer would be able to summon skeletons, ghouls and other npcs.
Â
Inspiration:Â
Â
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