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Health % triggers for NPCs


froggy

Question

A few different functions related to the same mod

 

Different text which is prompted when a mob reaches a certain % of their health.

Event triggers based on health Trigger event at %hp

Spell to be casted at a %hp, or simply become available to the NPC spell table
Example: Mob A reaches 50% HP, runs event A, and casts spell A. With the event part you can even freeze players, have dialogue, then unfreeze them etc.

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