Different text which is prompted when a mob reaches a certain % of their health.
Event triggers based on health Trigger event at %hp
Spell to be casted at a %hp, or simply become available to the NPC spell table
Example: Mob A reaches 50% HP, runs event A, and casts spell A. With the event part you can even freeze players, have dialogue, then unfreeze them etc.
Question
froggy
A few different functions related to the same mod
Different text which is prompted when a mob reaches a certain % of their health.
Event triggers based on health Trigger event at %hp
Spell to be casted at a %hp, or simply become available to the NPC spell table
Example: Mob A reaches 50% HP, runs event A, and casts spell A. With the event part you can even freeze players, have dialogue, then unfreeze them etc.
Link to comment
Share on other sites
0 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now