Guest Posted April 3, 2020 Share Posted April 3, 2020 Only 4 party members is kind of weird, where can we change that? Link to comment Share on other sites More sharing options...
0 Vhaeriel Posted April 3, 2020 Share Posted April 3, 2020 In the intersect.Server, Player.cs line 3513 if (Party.Count < 4) { target.LeaveParty(); Party.Add(target); //Update all members of the party with the new list for (var i = 0; i < Party.Count; i++) { Party[i].Party = Party; PacketSender.SendParty(Party[i]); PacketSender.SendChatMsg( Party[i], Strings.Parties.joined.ToString(target.Name), CustomColors.Alerts.Accepted ); } } else { PacketSender.SendChatMsg(this, Strings.Parties.limitreached, CustomColors.Alerts.Error); } } Link to comment Share on other sites More sharing options...
0 jcsnider Posted April 4, 2020 Share Posted April 4, 2020 Gonna take a lot more than that.. there is a whole ui involved XD Link to comment Share on other sites More sharing options...
0 Guest Posted April 4, 2020 Share Posted April 4, 2020 But modifying the quantity, it will work anyway, right? I saw your comment about XP up to 9 maps on the way back, which you haven't done yet :P Link to comment Share on other sites More sharing options...
0 jcsnider Posted April 4, 2020 Share Posted April 4, 2020 Made an official issue for it and will fix it personally soon: https://github.com/AscensionGameDev/Intersect-Engine/issues/76 Link to comment Share on other sites More sharing options...
0 Guest Posted April 4, 2020 Share Posted April 4, 2020 Your are the best! Link to comment Share on other sites More sharing options...
0 Guest Posted April 4, 2020 Share Posted April 4, 2020 JC,to add the new number of members in the UI, just edit the UI right? Or do you need to change the code too? Of course, right after configured as above Link to comment Share on other sites More sharing options...
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Only 4 party members is kind of weird, where can we change that?
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