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Untested Diagonal Movement


Shenmue

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  On 4/5/2020 at 8:25 PM, Celtos said:

Tested with last patch fix, and dont work

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Diagonal action events still don't work? Or you are talking about attack on NPCs ? If it's about attack on NPC It's not fixed in the last patch

 

  On 4/5/2020 at 8:07 PM, Hitz said:

I don't know if it helps, but as I said yesterday, the attack is okey when you select a target with "TAB" or attack with the mouse clicking exactly on top of the target

  

 

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Thanks for the details 

 

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  On 4/5/2020 at 10:12 PM, BrunoWrier said:

how is the update going? is it already stable or is it better to wait?

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I just updated the patches download links. The mod now have no known bugs :)

 

I checked out the diagonal move route and it seems like I have to edit the editor in order to make it works and I don't mind doing that so I will not work on diagonal move feature for now. Maybe later in far future 

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  On 4/5/2020 at 11:05 PM, BrunoWrier said:

Nice, what about lag? Is everything ok?

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Well if by lag you mean NPCs not having damage, then ye it's OK. But if it's still not working just send a post and I will go back into it.

 

Edit : Actually I just found a bug: auto hit mod not working everytime

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  On 4/5/2020 at 11:17 PM, BrunoWrier said:

cool, thanks for this modification, one last question (i'm new to this), if you release an update, and i already have this mod in my build, how do i update it?  would I have to take the mod out and put it back in?

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Actually there is a zip file link which contains all the patches I've used so you can chose to install those you have missed.

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  On 4/6/2020 at 12:11 AM, BrunoWrier said:

139b2e8ef8d76b2e7764159bdef00aa9.jpg

if i click here, then will update right? if so, yes, i have the latest version

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I am not a master, but I think you have to go on github in order to pull from the official repo according to the Intersect developer guide. However, you can right click on your current branch, then on history and if your last patch for the intersect engine team member is not the #59 then you are on a version that might have conflict with the diagonal move mod since I worked on that branch.

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  On 4/6/2020 at 12:24 AM, Gibier said:

Now i can attack aggressive npc but i have the same issue with the event and i can pass between two blocked tile while moving in diagonal.

 

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What is your issue with event again? Be sure your last move is in a diagonal if you want the event to be trigerred.

If by passing two blocked tiles you mean what the gif below shows. Then it's normal and part of the feature. You should put 3 blocks then and I think it should be fine. However, can you send some gif if I didn't answered your issues so I might have a better idea of what is going on?

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  On 4/6/2020 at 12:57 AM, Gibier said:

same as your gif. Also the event bug is like with the block tile while walking between two event it doesn't trigger.

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If I understand what you mean then it's not a bug, but part of the feature. When the player walk diagonally (like the gif I've sent with the two block) he does'nt walk on any tiles on his left or right or top or bottom, he go straight up left, up right, etc. So if one event is on his right and the other one is down and the player move right down, he will not go on any of those but directly to the tile right down.

 

If I didn't understand what you mean can you send a gif or a video and tell me which kind of event you are talking about?

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Baixe o arquivo zip com todos os patches usados (separados)

 

EstΓ£o trabalhando?

Eles consertaram?

Estou usando a ultima versΓ£o DEV la no git

Eu estava tentando reinstalar o MOD a partir do zero, e deu erro ao aplicar o mod

GitPatch: V1.15

Download do mod bΓ‘sico

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Here is a correct patch, worked on the newest dev branch

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Cant build with this 

  On 4/6/2020 at 7:00 AM, Jumbofile said:

Here is a correct patch, worked on the newest dev branch

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cant build with this patch...

 

http://prntscr.com/rtv24y

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The new dev branch removed Globals.Rand, just replace Globals.Rand.Next with Randomization.Next

 

Might be worth reading the changes on the branches, especially if you intend to use the development one which will change a fair bit every day.

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I added it here and it worked thanks!
In case I want to add the arrows also diagonal, can I apply which patch now without bugs?

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  On 4/6/2020 at 7:29 AM, Jumbofile said:

There was one line that still has Globals.Rand, fixed it in my previous post

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Thanks for the fix mate

 

  On 4/6/2020 at 1:17 PM, Hitz said:

I tried to use the last patch to "Diagonal Projectiles" and "Autohit" but i got this errors:

 

 

The last release of both are the fix in the first post?

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I just updated the download links. Everything should be fine now. I recommend you to reinstall the mod on the latest IE source code version. If you are not up to date, then do a pull request with the official IE repo (from development branch).

 

If the issue persists, I will see what I can do about that.

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