gooby Posted April 2, 2020 Share Posted April 2, 2020 Looking for a tutorial on how to use Gwen/Canvas to edit the interfaces like the CharacterWindow. Is there a way to visualize and edit them like regular forms? Link to comment Share on other sites More sharing options...
0 jcsnider Posted April 2, 2020 Share Posted April 2, 2020 After you define them their properties are loaded from Client/Resources/Gui/Layouts/Game/Characterwindow.json  You will find your new controls there. Copy the settings to those controls from the existing ones. Link to comment Share on other sites More sharing options...
0 jcsnider Posted April 2, 2020 Share Posted April 2, 2020 Visual editors only exist for Windows Forms which the editor uses... rendered ui element in game must be defined and designed in code. Pretty much you can pick any element that already exists and find it in code to see how it is defined. Â The same properties that exist in the json files are the ones you can use in code. Link to comment Share on other sites More sharing options...
0 gooby Posted April 2, 2020 Author Share Posted April 2, 2020 11 hours ago, jcsnider said: Visual editors only exist for Windows Forms which the editor uses... rendered ui element in game must be defined and designed in code. Pretty much you can pick any element that already exists and find it in code to see how it is defined.  The same properties that exist in the json files are the ones you can use in code. could you point me to where exactly the rendered UI is coded? adding new stats or commenting existing ones resets them to the top left corner of the window, not sure where thats dictated  Link to comment Share on other sites More sharing options...
0 Cheshire Posted April 2, 2020 Share Posted April 2, 2020 This particular window is defined in Intersect.Client.Interface.Character.CharacterWindow   Link to comment Share on other sites More sharing options...
0 gooby Posted April 2, 2020 Author Share Posted April 2, 2020 7 minutes ago, Joyce said: This particular window is defined in Intersect.Client.Interface.Character.CharacterWindow   thats exactly where i changed stuff and i broke it instead lol. does it have to be in a specific order to list it properly? no matter what i add/change they get stuck in that corner Link to comment Share on other sites More sharing options...
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gooby
Looking for a tutorial on how to use Gwen/Canvas to edit the interfaces like the CharacterWindow.
Is there a way to visualize and edit them like regular forms?
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