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No attacking with Interact


WereAlpaca

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Attacking and Interacting seem fairly interwoven from a quick glance, but if anyone wants to take a crack at it while I'm out today..

 

The interaction and attack sequence starts in Intersect.Client.Entities.Player in the method Update().

if (Controls.KeyDown(Control.AttackInteract))
{
    if (!Globals.Me.TryAttack())
    {
        if (Globals.Me.AttackTimer < Globals.System.GetTimeMs())
        {
            Globals.Me.AttackTimer = Globals.System.GetTimeMs() + Globals.Me.CalculateAttackTime();
        }
    }
}

 

EDIT:

Okay, figured something out after I came back. Wasn't too difficult to do. :)

ca6098dde180f296c432dc17c0690683.gif

 

Download Patch

 

NOTE: This will disable NPC melee attacks as well!

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