WereAlpaca Posted April 2, 2020 Share Posted April 2, 2020 I wanted to remove combat from the interact button "e" and use strictly spell based combat. Has anyone looked into this? Link to comment Share on other sites More sharing options...
0 Cheshire Posted April 2, 2020 Share Posted April 2, 2020 Attacking and Interacting seem fairly interwoven from a quick glance, but if anyone wants to take a crack at it while I'm out today..  The interaction and attack sequence starts in Intersect.Client.Entities.Player in the method Update(). if (Controls.KeyDown(Control.AttackInteract)) { if (!Globals.Me.TryAttack()) { if (Globals.Me.AttackTimer < Globals.System.GetTimeMs()) { Globals.Me.AttackTimer = Globals.System.GetTimeMs() + Globals.Me.CalculateAttackTime(); } } }  EDIT: Okay, figured something out after I came back. Wasn't too difficult to do.  Download Patch  NOTE: This will disable NPC melee attacks as well! WereAlpaca 1 Link to comment Share on other sites More sharing options...
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WereAlpaca
I wanted to remove combat from the interact button "e" and use strictly spell based combat. Has anyone looked into this?
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