Guest Posted April 1, 2020 Share Posted April 1, 2020 PK system that works, using the current variables I found no way to penalize the player, such as increasing the chance of dropping it to 90% when dying. Link to comment Share on other sites More sharing options...
0 Guest Posted April 20, 2020 Share Posted April 20, 2020 upp Link to comment Share on other sites More sharing options...
0 Xiphoid Posted April 20, 2020 Share Posted April 20, 2020 in Server/Resources/confing.json "ItemDropChance": 0 change to 90  Link to comment Share on other sites More sharing options...
0 Guest Posted April 20, 2020 Share Posted April 20, 2020 Non-PK players will also lose, This configuration is for everyone Link to comment Share on other sites More sharing options...
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Guest
PK system that works, using the current variables I found no way to penalize the player, such as increasing the chance of dropping it to 90% when dying.
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