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WIP Baurah Online


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Baurah Online

"The Beginning of Chaos."

 

Overview

 

Baurah Online is a SandBox MMORPG immersed in a fantasy world ruled by two great factions in dispute over territories, power, resources and global reputation. In Baurah there are different types of Races and Classes that will give you unique gameplay and dynamics, exploring new territories, defeating different monsters and fighting side by side with your friends against your enemies.

 

  • Baurah is the central continent where conflict arises between two great factions (Gollik and Mezuk) divided on the map by a powerful city known as Throdok. Throdok's kingdom is so powerful that even the two warring factions couldn't even do anything against Throdok.

 

  • The division of factions began with a dispute over political and religious ideologies. In Throdok many living beings of different races coexist that over time were adapting to the culture of the Humans, they learned to survive them and also to live together, many of these trained together with the other races for a common good. In no reign of Baurah access is prohibited to any of these races, but not all share the same ideologies so it depends a lot on which side you belong to in Baurah. In this way, a player will be able to choose between 4 Races to select (Vermot/Humans, Mantl/Orcs, Lycan/Wolves, Nihles/Elfs)

 

  • In Baurah you can be a human assassin, orc or any race, there is no difference in this except for the fact of customizing the character that will make it different from the rest since not all are the same.

 

  • In Baurah you can choose between different skill branches. Taking into account that there are 4 types of classes (Rogue, Warrior, Mage, Priest). You can be a Rogue Assassin, to choose to be a Rogue Archer as well as a Priest Healer or a Priest of Improvements, you can be whatever you choose in your branch of skills, you will arm your character depending on the customization that you make both skills and points of statistics.

 

  • In Baurah there are conquerable islands, each faction can enter an exhaustive war against their enemies to conquer these islands that will generate resources and benefits for the victorious faction.

 

  • One of the most important events in Baurah is the well-known Faction War, where every day the warriors will be able to join the war on a continent outside of Baurah, the objective is to defeat the enemy fortress by killing the guards and the head of the strength. The victorious faction will be able to have the privilege of invading the enemy city, killing their allies, their camps, their source of power, their NPCs and thus obtain points redeemable for premium items. Throdok works as mediators between Gollik and Mezuk, therefore, Throdok is a neutral city that is in favor of peace on the continent, this means that Gollik and Mezuk cannot fight wars on the soil of Throdok or in its surroundings.

 

Lore
 

Chapter 1: The creation of the world and the gaps.

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Chapter 2: War of the Gods

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Chapter 3: Gollik, Mezuk and their compassion for life.

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Chapter 4: The prayers and glory of living beings.

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Factions

 

Faction: Mezuk

Mezuk is the representation of pure evil. The Gods of Greed blessed the leaders of Mezuk with an aura of destruction many years ago, and everyone who shared their ideology was destined for this blessing. At first the blessing caused chaos and misfortune in Baurah until the arrival of evil creatures that invaded the different kingdoms, it is rumored that this aura of destruction that surrounded the kingdom of Mezuk was vanished. The moment you crash into the border of Mezuk City, you will find red flags on different watchtowers.

 

Faction: Gollik

Unlike Mezuk, Gollik is the representation of goodness, goodwill, and the land of the reborn. The leader of Gollik is said to be a demigod son of a mighty God who demanded peace in the world and, as a consequence of his wishes, fathered his son in search of absolute peace. Rumors claim that he was born a year after the birth of the leader of Mezuk. In the ancient scriptures they claimed that the son of a God would come to the planet and destroy evil, with the devil himself. When you reach the border of Gollik, you will see the heavenly flags fly with great force at the guard posts.

 

Races

 

Race: Vermot

Vermot is called the humans in the land of Baurah. These beings stand out for their intelligence and their ability to solve critical situations with powerful ranged abilities that generate a great impact in battles. When using magic, these beings generally stand out with their Magic Power and Intelligence.

 

Race: Mantl

Mantl are the well-known Orcs who physically have many similarities to Vermot, however their intelligence is too low, but they have impenetrable defense and strength. Orcs generally tend to excel in those two respects; Strength and Defense.

 

Race: Lycan

The Lycan are a race of wolves that resemble a human being, can stand on two legs and have enough intelligence to reason and recognize between their friends and their enemies. Their reaction speed makes them a deadly weapon in wars, their attacks deal gigantic damage in a few seconds, they have the ability to slip out of any situation in seconds. Its particular points are Attack Speed and Vitality.

 

Race: Nihles

The Nihles are the well-known Elves that, like the Lycan, have an extraordinary reaction speed, however, their short-distance attack is their weakness, so their attacks are usually at long distances, being more effective than other races. Skill points are focused on Vitality and Attack Speed.

 

Classes

 

Class: Mage (High Magic Damage, Low Defense, Low Speed, Low Vitality) - AOE Damage

They are the classic magicians, in this case he uses a staff and spell books. Magicians have three different skill branches; fire, ice and earth, depending on the branch you choose, you can use invocations, powerful skills in area and even transport companions during combat. His recommended breed is the Vermot since in his mastery he unlocks a special ability. His skill branches are: Fire, Ice, Earth, and Mastery.

 

Class: Warrior (High Defense, Medium-High Attack, Low Speed, High Vitality) - Tank

They are the warrior colossi that possess different heavy weapons at close range, a lot of defense and a lot of vitality. His damage is normal, he does not stand out unlike others but he is a tank by nature, his points in favor are Vitality, Strength and Defense in the end since his armor saves him the need to increase his defense. His recommended breed is the Mantl, as he unlocks a special ability in his mastery. His skill branches are: Defensive, Attack, Berserker, and Mastery.

 

Class: Rogue (Very Low Defense, High Attack, High Speed, High Vitality) - DPS

They are the classic assassins, the warriors in the dark waiting to stalk their victims. Their skills stand out in the use of skills to hide, increase their speed, among other qualities that make them stand out from others. They use daggers or bows and eventually small shields to reward their low level of defense, as assassins wear light armor. Its pros are attack speed and vitality. Their recommended race is the Lycan or Nihles, as they unlock special abilities in their mastery. His skill branches are: Assassin, Archer, Ranger, and Mastery.

 

Class: Priest (Very High Defense, Low Damage, Low Speed, High Vitality) - AOE Heal/Buff/Debuff

His attack is low like a conventional Priest, having the option of being a Damage Priest also granting higher damage. As conventional Priest they cannot actually be effective in their damage, however, their importance is vital in a war, since they can grant healing and spells to give more chances of survival to their companions; more life, speed, among other needs that can be important during the battle of factions or against monsters. They use shields and mallets to attack at short distances, with few effective attacks but very high defense. His points are defense and vitality. The recommended breed is Mantl. His skill branches are: Healing, Blessing, and Curse.

 

Additional Systems

 

Achievements

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Elements and Runes

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Weapon Skills System

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5x Basic Professions (Harvester, Miner, Cooking, Woodcutter, Fisher)

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Faction Points

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Dungeons and Bosses

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Screenshots and Media

Screenshots

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Videos

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Thank you very much for getting here and reading our game concept. We seek through suggestions and comments to be able to feed on their advice to improve our aesthetics or game idea.

 

Social Networks

Facebook: https://www.facebook.com/baurahonline

Instagram: https://www.instagram.com/baurahonline

Discord: https://discord.gg/vEu5AtGWwy

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The city mapping does look alright but personally I am one of those people who prefer the smaller city maps. Just seems like a lot of area to cover especially if there really isn’t a need for it. Now if each of the houses has something to offer then I would say covering that much area is worth it. If not, then it’s just forcing players to spend more time traveling. With all that aside, the map looks cool either way lol. 
 

as for the UI, I like it. Nice and slick. 

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  On 4/4/2020 at 2:45 PM, Zetasis said:

The city mapping does look alright but personally I am one of those people who prefer the smaller city maps. Just seems like a lot of area to cover especially if there really isn’t a need for it. Now if each of the houses has something to offer then I would say covering that much area is worth it. If not, then it’s just forcing players to spend more time traveling. With all that aside, the map looks cool either way lol. 
 

as for the UI, I like it. Nice and slick. 

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Thank you very much for your comment, I really appreciate it.

 

I am also one of those who prefer small maps but for this only time I chose to create a large city, being the main city, I plan that the other cities are smaller. There are still many details missing from the map that I will add over the days, although it has details, there is still a lot to work on there.

 

Take this opportunity to add a concept for the inventory window.

 

https://s3.us-east-2.amazonaws.com/ascensiongamedev/filehost/a09d7c6f6822274183fbb41163dabd81.mp4

 

Made by Blestro.

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- We are pleased to announce the addition of a daily rewards system. The system is simple, a user will receive 28 gifts for 4 weeks, this event will take place after a month and their objects will be of the free type (that is, they will not be able to be traded)

 

dailyrew.png

 

- Magicians will be able to choose their initial elements; ice, fire, wind and earth. Then at level 40 they can choose their second specialization in elements, in this way they will use two types of abilities, I remind you that magicians can only use abilities of their chosen element and some other neutral ability.

 

fireearth.png

 

windice.png

 

- We are working on skills and handling points in weapons and jobs.

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  • 2 weeks later...

Throdok Town is almost ready, so we had the pleasure of beginning the first preparations to design the cities of both factions, Mezuk Castle and Gollik Castle. This is a small portion of what is still above these walls, soon there will be more images of the progress of both castles. For now, which side will you belong to? #GollikTeam:9_innocent: or #MezukTeam:71_smiling_imp:?

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