A system where you can set amount of time for loot to appear to other players.Â
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A system that can handle the below, hardcoded or with config settings:
Â
Player gets killed by NPC -> Loot appears to other players in X seconds
Player kills NPC -> Loot of NPC appears to killer immediately, after X seconds to others
Player kills Player -> Loot of player appears to killer immediately, after X seconds to others
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Harder expansion: Person who sees loot first is the person who dealt the most damage -> Would need a way to track damage dealt to the NPC or player since last time the HP was full.
Question
Beefy Kasplant
A system where you can set amount of time for loot to appear to other players.Â
Â
A system that can handle the below, hardcoded or with config settings:
Â
Player gets killed by NPC -> Loot appears to other players in X seconds
Player kills NPC -> Loot of NPC appears to killer immediately, after X seconds to others
Player kills Player -> Loot of player appears to killer immediately, after X seconds to others
Â
Â
Harder expansion: Person who sees loot first is the person who dealt the most damage -> Would need a way to track damage dealt to the NPC or player since last time the HP was full.
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