Mimus Posted April 1, 2020 Share Posted April 1, 2020 Tileset Element Random Placer Sorry for my English, I use a translator.  Description This tool allows you to place elements randomly on the map, it checks that the box has no attributes before placing it. He tries to place an element 5 times before saying that he is impossible and moving on to the next.  Use Select the pen tool Select your layer Use the dice menu Configure and Generate  Media  Git Patch: Download Optimized with Undo Download Optimized (Thanks jcsnider) Download Last Update Download with Correction Crash Server Download With Language Support Download  Based On: Version: 0.6.1.0 Nageik, Alexoune001, Justn and 6 others 9 Link to comment Share on other sites More sharing options...
jcsnider Posted April 1, 2020 Share Posted April 1, 2020 Looks okay... for consistency it would be great if you could use the Editor's localization for the form so it can be translated. I'm approving as of now and marking as untested. Link to comment Share on other sites More sharing options...
Beefy Kasplant Posted April 1, 2020 Share Posted April 1, 2020 Looks good! I'm requesting something similar that I think might be a good add-on! Link to comment Share on other sites More sharing options...
Mimus Posted April 1, 2020 Author Share Posted April 1, 2020 Thank you for your answers, I have just updated the system to add languages. Download with Language Support  jcsnider and Alexoune001 1 1 Link to comment Share on other sites More sharing options...
Ainz Ooal Gown Posted April 1, 2020 Share Posted April 1, 2020 Very cool Minus, thanks Link to comment Share on other sites More sharing options...
Mimus Posted April 1, 2020 Author Share Posted April 1, 2020 I found a small bug which prevented the server from launching correctly due to my addition. I bring you this little correction. Download Correction Link to comment Share on other sites More sharing options...
Mimus Posted April 1, 2020 Author Share Posted April 1, 2020 I realized that the previous patch contained code that did not start from pach, so I proceeded to tidy up my code and its versioning. Here is normally the last patch of this script, it brings all the corrections. sorry for its many patches. Â Last Patch Link to comment Share on other sites More sharing options...
jcsnider Posted April 1, 2020 Share Posted April 1, 2020 Is this all editor-sided code? I'm wondering why there are changes to the DB interface, and such.. I think there are more edits than necessary.  You don't need to set the current editor or create new gameobjecttypes. This can be simplified greatly. Link to comment Share on other sites More sharing options...
Mimus Posted April 1, 2020 Author Share Posted April 1, 2020 50 minutes ago, jcsnider said: Is this all editor-sided code? I'm wondering why there are changes to the DB interface, and such.. I think there are more edits than necessary.  You don't need to set the current editor or create new gameobjecttypes. This can be simplified greatly. It's true, I did this to avoid the loss of focus of the window. ca constantly put myself on the editor, I do not yet master the sources of such a project. Link to comment Share on other sites More sharing options...
jcsnider Posted April 1, 2020 Share Posted April 1, 2020 I think if you change formRandomPlacer.Show(); To formRandomPlacer.ShowDialog();  You can remove all the excess. Mimus 1 Link to comment Share on other sites More sharing options...
Mimus Posted April 1, 2020 Author Share Posted April 1, 2020 Thanks for the advice, I will test and return and update if it works. Â Edit: Thanks jcsnider Optimized Version Link to comment Share on other sites More sharing options...
Guest Posted April 2, 2020 Share Posted April 2, 2020 ADD Option to UNDO the change Link to comment Share on other sites More sharing options...
Mimus Posted April 2, 2020 Author Share Posted April 2, 2020 6 hours ago, Celtos said: ADD Option to UNDO the change Yes, I just did and here is the update. Download With Undo Justn 1 Link to comment Share on other sites More sharing options...
Kibbelz Posted April 2, 2020 Share Posted April 2, 2020 @Mimus I will be excited to see you add resources to this. I think scattering trees etc will be useful Mimus and Justn 2 Link to comment Share on other sites More sharing options...
George Posted April 3, 2020 Share Posted April 3, 2020 This is pretty dope! Would be cool if a "scatter" option on this could be added so you can control how clustered / distanced the objects should be apart from each other. Link to comment Share on other sites More sharing options...
Guest Posted April 3, 2020 Share Posted April 3, 2020 22 hours ago, Mimus said: Yes, I just did and here is the update. Download With Undo ADD CTRL + Z to undo the change Link to comment Share on other sites More sharing options...
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